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1. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

2. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

3. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

4. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

5. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

6. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

7. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

8. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

9. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

10. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

11. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

12. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.