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1. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

2. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

3. Learning Newtonian mechanics with an intrinsically integrated educational game.

4. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

5. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

6. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

7. Mathematical experience in game‐based problem‐solving.

8. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

9. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

10. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

11. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

12. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

13. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.