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1. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

2. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

3. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

4. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

5. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

6. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

7. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

8. Learning Newtonian mechanics with an intrinsically integrated educational game.

9. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

10. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

11. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

12. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

13. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

14. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

15. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

16. The impact of goal assignment in a game‐based learning environment.

17. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

18. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

19. K‐12 teachers' programming attitudes among different disciplines: Analysis of influential factors.

20. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

21. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

22. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

23. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

24. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

25. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.