Search

Showing total 25 results

Search Constraints

Start Over You searched for: Topic engineering Remove constraint Topic: engineering Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years Language english Remove constraint Language: english Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning
25 results

Search Results

1. Digital‐first assessments: A security framework.

2. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

3. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

4. Gamification improves learning: Experience in a training activity of computer programming in higher education.

5. Moving lab‐based in‐person training to online delivery: The case of a continuing engineering education program.

6. Experimenting with computational thinking for knowledge transfer in engineering robotics.

7. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

8. Examining virtual reality as a platform for developing mental models of industrial systems.

9. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

10. The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence.

11. Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments.

12. Emotional and cognitive effects of learning with computer simulations and computer videogames.

13. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.

14. Cultivating creative thinking in engineering student teams: Can a computer‐mediated virtual laboratory help?

15. Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments.

16. Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead.

17. Can educational robotics introduce young children to robotics and how can we measure it?

18. How students read an e‐textbook in an engineering course.

19. Supervised machine learning in multimodal learning analytics for estimating success in project‐based learning.

20. A knowledge-based system for post- graduate engineering courses.

21. Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.

22. The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature.

23. The effects of computer simulation and animation (CSA) on students' cognitive processes: A comparative case study in an undergraduate engineering course.

24. Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.

25. Virtual reality and hypermedia in learning to use a turning lathe.