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1. Anime as a medium for science learning.

2. Fighting with Rotating Blades, Boomerangs, and Crushing Punches: A History of Mecha from a Robotics Point of View.

3. LAS BANDAS SONORAS DE LOS PRIMEROS ANIME. ESTUDIO DE LAS FORMAS MUSICALES DE LA ANIMACIÓN JAPONESA ENTRE LAS DÉCADAS DE LOS 30 Y LOS 50.

4. The Japanese settler unconscious: Goblin Slayer on the 'Isekai' frontier.

5. Becoming illegible: the repatriation of Japanese fan culture in Genshiken.

6. Cooperation Between Anime Producers and the Japan Self-Defense Force: Creating Fantasy and/or Propaganda?

7. What Can We Learn from Japanese Anime Industries? The Differences Between Domestic and Overseas Copyright Protection Strategies Towards Fan Activities.

8. A Socio-cultural Analysis of Romantic Love in Japanese Harem Animation: A Buddhist Monk, a Japanese Knight, and a Samurai.

9. Miyazaki Hayao and the Aesthetics of Imagination: Nostalgia and Memory in Spirited Away.

10. Surfing the Internet for Japanese Popular Culture.

11. Hegemony or diversity in film and television? The United States, Europe and Japan.

12. Otaku consumption, superflat art and the return to Edo.

13. From animation to anime: drawing movements and moving drawings.