Search

Showing total 199 results

Search Constraints

Start Over You searched for: Topic questionnaires Remove constraint Topic: questionnaires Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning Database Academic Search Index Remove constraint Database: Academic Search Index
199 results

Search Results

1. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

2. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

3. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

4. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

5. Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory.

6. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?

7. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

8. Learning Newtonian mechanics with an intrinsically integrated educational game.

9. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

10. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

11. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

12. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

13. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

14. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

15. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

16. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

17. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

18. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

19. An examination of learning ecologies associated with the Holocaust: The role of social media.

20. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

21. Student diversity and e‐exam acceptance in higher education.

22. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

23. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

24. The impact of goal assignment in a game‐based learning environment.

25. Understanding English‐as‐a‐foreign‐language university teachers' synchronous online teaching satisfaction: A Chinese perspective.

26. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

27. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

28. K‐12 teachers' programming attitudes among different disciplines: Analysis of influential factors.

29. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

30. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

31. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

32. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

33. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

34. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

35. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

36. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

37. Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms.

38. Examining students' academic motivation for studying programming languages.

39. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

40. Effects of collaborative filtering‐based peer recommendation mechanism on in‐service teachers' learning performance, knowledge construction, and social network during online training.

41. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

42. The influence of social media literacy on student engagement in online learning.

43. Computer‐assisted English learning: Uncovering the relationship between motivation and self‐regulation.

44. Technology‐mediated outdoor learning for primary school student teachers: Focusing on biodiversity.

45. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

46. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

47. How to deepen college students' approach to using technologies in T‐O‐IBL? Examining the mediating influence of deep approaches to using technologies between learning factors and higher order thinking skills.

48. Designing a novel teaching platform for AI: A case study in a Thai school context.

49. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

50. Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education.