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1. Gamification improves learning: Experience in a training activity of computer programming in higher education.

2. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

3. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

4. Can educational robotics introduce young children to robotics and how can we measure it?