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1. Smart Learning Environments in the Post Pandemic Era. Selected Papers from the CELDA 2022 Conference. Cognition and Exploratory Learning in the Digital Age

2. Impact of Catheter Orientation on Cardiac Radiofrequency Ablation

3. Minimizing Energy Consumption of Educational Buildings by Testing Alternatives of Green Envelopes in Alexandria

4. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.

5. Creating Accessible Spaces for Experiential Learning in an Online Environment

6. Exploring Complex Biological Processes through Artificial Intelligence

7. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

8. Order selection for heterogeneous semiparametric hidden Markov models.

9. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

10. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

11. Current state of implementation of in silico tools in the biopharmaceutical industry-Proceedings of the 5th modeling workshop.

12. GPU-accelerated Bloch simulations and MR-STAT reconstructions using the Julia programming language.

13. HIV estimation using population-based surveys with non-response: A partial identification approach.

14. A fast bootstrap algorithm for causal inference with large data.

15. Design and sample size determination for multiple-dose randomized phase II trials for dose optimization.

16. Interchangeability of generic drugs for subpopulations: Bioequivalence simulation from a nonparametric PK model of gabapentin generic drugs.

17. Augmented Reality for Inclusive Growth in Education: The Challenges

18. On the Application of Digitized Virtual Reality Technology in the Teaching of Landscape Architecture Design

19. A Systematic Literature Review of Game-Based Learning in Artificial Intelligence Education

20. Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: Using Virtual Reality Headsets at Schools

21. Cultivating Positive Classroom Environments: Exploring the Efficacy of Immersive Technologies in Removing Barriers to Learning among Primary School Students

22. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

23. Creative Pedagogies in Digital STEAM Practices: Natural, Technological and Cultural Entanglements for Powerful Learning and Activism

24. Online Physics Laboratory Course: United Kingdom Professional Standards Framework Perspective from Walailak University, Thailand

25. A novel methodology for water-sensitive papers analysis focusing on the segmentation of overlapping droplets to better characterize deposition pattern.

26. Creating VR Content for Training Purposes

27. The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions

28. Leveraging VR/AR/MR/XR Technologies to Improve Cybersecurity Education, Training, and Operations

29. Advancing Higher Education with the Transition to Smart Universities: A Focus on Technology

30. A Theoretical Comparison of Alternative Male Mating Strategies in Cephalopods and Fishes.

31. Weighting estimation in the cause-specific Cox regression with partially missing causes of failure.

32. How Much More Efficient Are Adaptive Platform Trials Than Multiple Stand-Alone Trials? A Comprehensive Simulation Study for Streamlining Drug Development During a Pandemic.

33. Assessing efficacy in non-inferiority trials with non-adherence to interventions: Are intention-to-treat and per-protocol analyses fit for purpose?

34. A new and unified method for regression analysis of interval-censored failure time data under semiparametric transformation models with missing covariates.

35. An in silico analysis of neuromodulation for pain relief: Determining the role of classical electrodynamics.

36. A simulation study on model-informed precision dosing of amikacin for achieving target area under the concentration-time curve.

37. New Kinds of Embodied Interactions That Arise in Augmented Reality Dynamic Geometry Software

38. Creating in the Metaverse: An SSRL-Based Collaborative Painting Approach to Promote Students' Creativity, Socially Shared Regulation and Positive Painting Behaviours

39. Digital Tools in Informal Science Education Sites: A Systematic Literature Review

40. Breaking Boundaries and Opening Borders by Clicking into an Inclusive Virtual Simulated Learning Environment

41. Rational Inattention: A New Theory of Neurodivergent Information Seeking

42. 67‐1: Invited Paper: Elemental Image Array Generation Method Based on the Voxel Space of the InIm‐based LFD.

43. Estimating the proportion of true null hypotheses and adaptive false discovery rate control in discrete paradigm.

44. Global prediction of extreme floods in ungauged watersheds.

45. Toward a standardized evaluation of imputation methodology.

46. The Use of Extended Reality (XR) in Patient Education: A Critical Perspective

47. Simulated Learners in Educational Technology: A Systematic Literature Review and a Turing-Like Test

48. Supporting Intercultural Experiences in Online Teaching during Wartime and Humanitarian Crises: Slack as a Learning Tool

49. Shake It or Light It! The Effects of Cueing in Desktop-VR Learning Environments on Search Time and Learning

50. Comparing the Productive Failure and Directive Instruction for Declarative Safety Knowledge Training Using Virtual Reality