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1. Smart Learning Environments in the Post Pandemic Era. Selected Papers from the CELDA 2022 Conference. Cognition and Exploratory Learning in the Digital Age

2. Simulating Classroom Interactions at Scale for the Improvement of Practice-Based Teacher Education. WCER Working Paper No. 2022-3

3. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

4. Exploring Gender-Based Effects of Virtual Laboratory against Paper-Based Practices towards Real Chemistry Practical in Tanzanian Secondary Schools

5. Interactive Books for Preschool Children: From Traditional Interactive Paper Books to Augmented Reality Books: Listening to Children's Voices through Mosaic Approach

7. Impact of Catheter Orientation on Cardiac Radiofrequency Ablation

8. Minimizing Energy Consumption of Educational Buildings by Testing Alternatives of Green Envelopes in Alexandria

9. Influence mechanism of paper mechanical properties: numerical simulation and experimental verification based on a fiber network.

10. Creating Accessible Spaces for Experiential Learning in an Online Environment

11. Research Paper: Investigation of Frequency Spectrum and Poincaré Surfaces in Double Pendulum

12. Value of a Mobile Game-Based App towards Education for Sustainability

13. Web Viewers for Educational VR Contents

14. Exploring Complex Biological Processes through Artificial Intelligence

15. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

16. 松厚度对高效滤纸结构和性能影响 的数值模拟研究.

17. Learning Episodes in an Intercultural Virtual Exchange: The Case of Social High-Immersion Virtual Reality

18. Using Augmented Reality for Collaborative Multimodal Storytelling

19. Verbal and Nonverbal Communication in High-Immersion Virtual Reality for Language Learners

20. Numerical Simulation of Steel Columns of Industrial Buildings with Local Mechanical Damage During Explotation

23. Nonlocal Numerical Damping Model in Beam Dynamics Simulation

24. Order selection for heterogeneous semiparametric hidden Markov models.

25. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

26. Augmented Reality in Education: An Overview of Research Trends

27. Raising Students' Awareness about Nature Conservation: From the Park to the City

28. Effects of an Immersive, Multilinear Future Scenario for Education Purposes

29. Ready Student One! Exploring How to Build a Successful Game-Based Higher Education Course in Virtual Reality

30. Solute imbibition in paper strip: Pore-scale insights into the concentration-dependent permeability.

31. SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German

32. Motivation and Reading in High-Immersion Virtual Reality

33. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

34. Immersive Virtual Reality versus Webcam in an Online Language Course

35. Design-Based Research as a Framework for Developing and Deploying Augmented Reality Applications and Scenarios for Intercultural Exchange

36. Numerical Simulation and Calculation of Resistance of Laminated Paper-Impregnated Insulation of Power Cables.

37. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

38. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments

39. University Students' Opinions on the Use of 3D Holograms in Learning Organic Chemistry

40. Generalisable Methods for Early Prediction in Interactive Simulations for Education

41. How Transitions between Related Artifacts Support Students' Covariational Reasoning

42. Promoting Covariational Reasoning with the Aid of Digital Technology = Promoviendo el razonamiento covariacional con apoyo de la Tecnología digital

43. Reflections of Metaverse-Based Education on E-Learning

44. The AI Teacher Test: Measuring the Pedagogical Ability of Blender and GPT-3 in Educational Dialogues

45. Introduction of Computer-Based Simulated Experiments in University Psychology Class: A Class Practice of Learning Dual Storage Model of Human Memory

46. E-Learning Course of Software for Textile Design

47. Training CT with Augmented Reality-Based Resources--An Experiment in a Classroom

48. Virtual and Immersive Learning Environments Using ArtSteps: Exploratory Study with Teachers

49. Findings from a Field Experiment with a VR Learning Unit

50. Serious Video Game to Promote Earthquake Prevention in Children