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252. Evolutionary Origins and Principles of the Organization of Biological Information Systems
253. Human-Computer Interaction – Game-Based Learning
254. On Higher Education Realities: Supporting Education and Research
255. Student Involvement in Research: Benefits for Students and Faculty.
256. Educational Video Games for Deep Learning: Influences on Student Engagement and Conceptual Understanding
257. Comparing the effects of anodal and cathodal transcranial direct current stimulation of primary motor cortex at varying intensities on motor learning in healthy young adults.
258. Domains, competences and learning outcomes for undergraduate education in periodontology.
259. Plinko: Eliciting beliefs to build better models of statistical learning and mental model updating.
260. Parent-teacher relationship and students' learning engagement in China: A longitudinal study considering urban-suburban differences.
261. Learning in context: Undergraduate students' knowledge and the content retention of anatomy between discipline-specific and integrated course approaches.
262. Students Learning Results Prediction with Usage of Mixed Diagnostic Tests and 2-Simplex Prism
263. A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming
264. Perceptions of Portuguese University Teachers About Critical Thinking Educational Practices
265. Rethinking ICT4D Impact Assessments: Reflections from the Siyakhula Living Lab in South Africa
266. Augmented Reality as a Methodology to Development of Learning in Programming
267. Understanding the Effect of Gamification of Learning Using Flow Theory
268. Future Directions for Theory and Research with Instructional Manipulatives: Commentary on the Special Issue Papers
269. Proceedings of the Conference of the International Group for the Psychology of Mathematics Education (29th, Melbourne, Australia, July 10-15, 2005). Volume 2
270. Nurse Education Tomorrow Conference theme paper--section D. The student experience: adult learning and mentorship revisited.
271. Collaboration, Communication, and Computers: What Do We Think We Know about Networks and Learning?
272. 'More Practice-based Courses and Not Just a Load of Papers to Read': Youth Soccer Coaches Reflections on Coach Education Programs in Sweden
273. Trends in the study on medical education over the last 10 years, based on paper titles
274. Space for storytelling in the middle years: A response to Wilson's key paper.
275. Media and the Mind: Art, Science, and Notebooks as Paper Machines, 1700–1830 by Matthew Daniel Eddy (review).
276. Preparing for Examination: An Extended Implementation of a Generator that Uses the Same Questions to Form Tests
277. A Hidden Markov Restless Multi-armed Bandit Model for Playout Recommendation Systems
278. Kierkegaard II, the sequel [Paper in: Haunted, Healy, Chris and Muecke, Stephen (eds).]
279. Mary Dilg . Thriving in the Multicultural Classroom: Principles and Practices for Effective Teaching . New York: Teachers College Press, 2003. 240 pp. $24.95 (paper).
280. An egalitarian talent selection model to support learning organizations
281. Upskilling towards automation: a conversation with the experts
282. Early home learning support and home mathematics environment as predictors of children's mathematical skills between age 4 and 6: A longitudinal analysis using video observations and survey data.
283. A Systematic Review of the 2016 National Academy of Engineering Exemplary Ethics Programs: Revisions to a Coding Framework.
284. A Comparative Study on the Impact of Lexical Inferencing, Extended Audio Glossing, and Frequency Mode of Input Instruction on EFL Learners' Lexical Collocation Knowledge.
285. Changes in functional brain activity patterns associated with computer programming learning in novices.
286. The Social Route to Abstraction: Interaction and Diversity Enhance Performance and Transfer in a Rule-Based Categorization Task.
287. A Discussion Paper: The Development of Professional Teacher Standards in Environmental Education
288. Flip It or Click It: Equivalent Learning of Vocabulary From Paper, Laptop, and Smartphone Flashcards.
289. Describing Scenarios and Architectures for Time-Aware Recommender Systems for Learning
290. The Effects of Debriefing on the Performance and Attitude of Japanese University Students
291. Augmented Agents: Contextual Perception and Planning for BDI Architectures
292. Parent Involvement in Early Childhood Education: Exploring the Role of Korean American Cultural Beliefs and Practices Using the Figured Worlds Approach to Support Learning Success for All Children
293. Constructing a Student Engagement and Learning Development Model in Mobile Learning by SEM
294. Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE Pedagogy
295. Scharffs' Application of Hopper's Concept: "Incohesion: Aggregation/Massification": A Discussion of "Difficult Patients in Group Analysis: The Personification of I:A/M", a Paper by Earl Hopper, Ph.D.
296. Evaluation by Competences in a Clinical Environment of a Public University in Peru (Invited Paper)
297. Digital twins in MOOCs: exploring ways to enhance interactivity
298. The development and evolution of specialized face learning in paper wasps.
299. OPTICS OF LOOKING TO THE FUTURE (Paper 3)
300. European Conference on Educational Research, University of Twente (Enschede, The Netherlands, June 22-25, 1992). Book of Summaries: Volumes 1, 2, and 3.
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