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1. Learning Anywhere, Anytime: Student Motivators for M-learning.

2. What Exactly Do You Want Me To Do? Analysis of a Criterion Referenced Assessment Project.

3. A Scalable and Portable Structure for Conducting Successful Year-long Undergraduate Software Team Projects.

4. Is It Fully 'On' or Partly 'Off'? The Case of Fully-Online Provision of Transnational Education.