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1. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.

2. Consensus Paper: Situated and Embodied Language Acquisition.

3. Paper wasps form abstract concept of 'same and different'.

4. Review Paper: A Review of the Historical Evolutionary Process of Dry and Water Maze Tests in Rodents.

5. Difference in Learning Among Students Doing Pen-and-Paper Homework Compared to Web-Based Homework in an Introductory Statistics Course.

6. Research Paper: The Comparison of Lecture-Based and Web-Based Education on Nursing Students' Learning in the Management of Radiation Injuries.

7. Can generative AI help realize the shift from an outcome-oriented to a process-outcome-balanced educational practice?

8. The Efficacy of Digital Case Scenario Versus Paper Case Scenario On Clinical Reasoning in Problem-Based Learning: A Systematic Review and Meta-Analysis.

9. Using paper presentation breaks during didactic lectures improves learning of physiology in undergraduate students.

10. Pacing, Pixels, and Paper: Flexibility in Learning Words from Flashcards.

11. Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder.

12. It's never too late to be financially literate: Evaluating a financial education intervention for adults in Italy.

13. R-DDQN: Optimizing Algorithmic Trading Strategies Using a Reward Network in a Double DQN.

14. Teaching–Learning-Based Optimization Algorithm with Stochastic Crossover Self-Learning and Blended Learning Model and Its Application.

15. Simultaneous Three-Degrees-of-Freedom Prosthetic Control Based on Linear Regression and Closed-Loop Training Protocol.

16. Global learning: A post-COVID-19 approach to advance health equity.

17. "I wasn't sure it would work. I was just trying": an ethnographic study on the choice of abortion methods among young women in Kilifi County, Kenya, and Atlantique Department, Benin.

18. Universal design of instruction to enhance learning for university students with visual disabilities.

19. A BP Neural Network-Based Method for Evaluating the Quality of Creative Education in Minority Regions.

20. A GENERIC COMPUTER VISION TOOL FOR RECOGNISING HUMAN ACTIVITIES.

21. Into the Great Wide Open—From Classroom to Virtual Learning.

22. Screen vs. paper: what is the difference for reading and learning?

23. Guest editorial: Developing learner agency in smart environments.

24. The Pedagogical Value of Papers: a Collaborative-Filtering based Paper Recommender.

25. Rest to Promote Learning: A Brain Default Mode Network Perspective.

26. Photorefraction Simulates Well the Plasticity of Neural Synaptic Connections.

27. Biographically Anchored Liturgies as a Starting Point for Liturgical Formation.

28. Expanding the learning ecology and autonomy of language learners with mobile technologies.

29. TCN-attention-HAR: human activity recognition based on attention mechanism time convolutional network.

30. A deep learning-based smart service model for context-aware intelligent transportation system.

31. Shifting Behaviors and Attitudes of Socially Stigmatizing Illnesses to Improve Wellbeing: A Conceptual Framework for Epilepsy.

32. Online Learning State Evaluation Method Based on Face Detection and Head Pose Estimation.

33. Learning Priority Indices for Energy-Aware Scheduling of Jobs on Batch Processing Machines.

34. Proposal of Learning Support Model for Teacher-Type Robot Supporting Learning According to Learner's Perplexed Facial Expressions.

35. Seeking Nash Equilibrium in Non-Cooperative Differential Games.

36. Modeling interactions between the embodied and the narrative self: Dynamics of the self-pattern within LIDA.

37. Malicious Traffic Identification with Self-Supervised Contrastive Learning.

38. Religious Learning Environments of Austrian Muslim Youth: An Empirical Analysis of Religious Educational Processes.

39. Interactive Informed Consent: Randomized Comparison with Paper Consents.

40. Using a classic paper by Gottschalk and Mylle to teach the countercurrent model of urinary concentration.

41. TEACHING NOTES: PAPER OR PIXELS? AN INQUIRY INTO HOW STUDENTS ADAPT TO ONLINE TEXTBOOKS.

42. Position Paper: Creating a New Professional Association.

43. Enhancing farmers’ networking strategies for sustainable development1<fn id="fn1"><no>1</no>A modified version of this paper was presented at the 15th ESEE Conference, August 2001, Wageningen, The Netherlands</fn>

44. Hybrid placemaking in the library: designing digital technology to enhance users' on-site experience.

45. FIRM-LEARNING AND PRODUCTIVITY IN NIGERIA'S MANUFACTURING SECTOR.

46. Learning does not just happen: establishing learning principles for tools to translate resilience into practice, based on a participatory approach.

47. Development of Maritime VR Training Applications and Their Use in Simulation Networks: Fast Rescue Boat Training in EMSN Connect.

48. A Method for Analyzing Learning Sentiment Based on Classroom Time-Series Images.

49. Combining Worlds: A Mixed Method for Understanding Learning Spaces.

50. Sustainable Supply Chain Model for Defective Growing Items (Fishery) with Trade Credit Policy and Fuzzy Learning Effect.