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1. An Examination of Learning Ecologies Associated with the Holocaust: The Role of Social Media

2. Effect Sizes and Research Directions of Technology Application in Museum Learning: Evidence Obtained by Integrating Meta-Analysis with Co-Citation Network Analysis

3. Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews.

4. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

5. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

6. Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?

7. Digital‐first assessments: A security framework.

8. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

9. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

10. Information and communication technology coordinators: Their intended roles and architectures for learning.

11. Learning to use electronic outlining via observational learning: Effects on students' argumentative writing performance.

12. Uncovering emotion sequence patterns in different interaction groups using deep learning and sequential pattern mining.

13. Getting a grip on how we talk about computational practices in science in settings of teacher learning.

14. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

15. Exploring the nature of peer feedback: An epistemic network analysis approach.

16. Introduction to the special issue on wireless and mobile technologies in education.

17. Error‐based simulation as a thought experimental method for changing "motion implies a force" misconception: An evaluation.

18. Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons.

19. Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis.

20. Individual differences in executive function affect learning with immersive virtual reality.

21. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

22. Technological affordances in teachers' online professional learning communities: A systematic review.

23. Understanding variation in children's reading comprehension: A dynamic approach.

24. High task motivation learners co‐viewing video lectures facilitates learning.

25. Lesson learned from the pandemic for learning physics.

26. Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school.

27. Challenges and opportunities of multimodal data in human learning: The computer science students' perspective.

28. Panoramic video in education: A systematic literature review from 2011 to 2021.

29. A novel metaheuristic approach for collaborative learning group formation.

30. Facebook as a learning environment for language teaching and learning: A critical analysis of the literature from 2010 to 2017.

31. Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach.

32. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

33. The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review.

34. Evaluating a learning analytics dashboard to detect dishonest behaviours: A case study in small private online courses with academic recognition.

35. Testing the segmentation effect of multimedia learning in a biological system.

36. The relationship between self‐assessment and performance in learning TPACK: Are self‐assessments a good way to support preservice teachers' learning?

37. Acquisition of false certainty: Learners increase their confidence in the correctness of incorrect answers after online information search.

38. More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.

39. Analysing interactions in online discussions through social network analysis.

40. Effects of regulatory focus on online learning engagement of high school students: The mediating role of self‐efficacy and academic emotions.

41. The effect of an artificial agent's vocal expressiveness on immediacy and learning.

42. Investigating the value of immersive virtual reality tools for organizational training: An applied international study in the biotech industry.

43. The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources.

44. MOOC learners' time‐investment patterns and temporal‐learning characteristics.

45. Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study.

46. A review of the meta‐analysis by Tingir and colleagues (2017) on the effects of mobile devices on learning.

47. Learning performance and cognitive load in mobile learning: Impact of interaction complexity.

48. Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.

49. ‘You can't not go with the technological flow, can you?’ Constructing‘ICT’ and‘teaching and learning’.

50. Enhancing learning engagement during COVID‐19 pandemic: Self‐efficacy in time management, technology use, and online learning environments.