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1. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

2. Heuristics for the Development and Evaluation of Educational Robotics Systems.

3. A Quantitative Analysis of Self-Efficacy, Causal Attributions, Academic Performance, Personal Characteristics, and Life at University: An Engineering Education Outlook.

4. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits.

5. Affordances of Virtual and Physical Laboratory Projects for Instructional Design: Impacts on Student Engagement.

6. How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks.

7. Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

8. The Role of Prosocial Goal Congruity on Student Motivation in Electrical Engineering

9. Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study.

10. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams

11. A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience.

12. Impact of Mixed Pedagogy on Engineering Education.

13. Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework.

14. Students’ Task Interpretation and Conceptual Understanding in an Electronics Laboratory

15. Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research.

16. Teaching Networks to Digital Humanists.

17. Online Peer Assessment in Undergraduate Electrical Engineering Course.

18. Lecture-Free Classroom: Fully Active Learning on Moodle.

19. Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course.

20. A Scalable Operating System Experiment Platform Supporting Learning Behavior Analysis.

21. A Transactive Memory System Perspective in Software Engineering Education.

22. Tiered Assignments in Lab Programming Sessions: Exploring Objective Effects on Students’ Motivation and Performance.

23. Utilizing Portable Learning Technologies to Improve Student Engagement and Retention

24. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning

25. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits

26. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs)

27. Redesigning the Assessment of an Entrepreneurship Course in an Information Technology Degree Program: Embedding Assessment for Learning Practices