Search

Showing total 544 results

Search Constraints

Start Over You searched for: Search Limiters Full Text Remove constraint Search Limiters: Full Text Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years Journal ieee transactions on education Remove constraint Journal: ieee transactions on education Publisher ieee Remove constraint Publisher: ieee
544 results

Search Results

3. Cloud Computing for Education: A Systematic Mapping Study.

4. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

5. Latin American Women and Computer Science: A Systematic Literature Mapping.

8. Preparing ICT Graduates for Real-World Challenges: Results of a Meta-Analysis.

9. Personalized Assessment as a Means to Mitigate Plagiarism.

10. Empirical Evidence of the Usage of Programming Languages in the Educational Process.

11. Frontiers in Education (FIE) at 50: Advancing Computing and Engineering Education.

12. Guest Editorial Special Issue on Computing in Engineering.

13. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

14. DSP-Based Hands-On Laboratory Experiments for Photovoltaic Power Systems.

15. The Role of Prosocial Goal Congruity on Student Motivation in Electrical Engineering.

16. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.

17. Various Interactive and Self-Learning Focused Tutorial Activities in the Power Electronic Course.

18. Long Term Effects of Pair Programming.

19. Effect of Combined Use of Flipped Learning and Inquiry-Based Learning on a System Modeling and Control Course.

20. Self-Efficacy as a Long-Term Outcome of a General Education Course on Digital Technologies.

21. Toward Modeling the Intrinsic Complexity of Test Problems.

22. Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing.

23. Motivating Power System Protection Course Students by Practical and Computer-Based Activities.

24. Multi-Role Project (MRP): A New Project-Based Learning Method for STEM.

25. Design and Configuration of a Medical Imaging Systems Computer Laboratory Syllabus.

26. Teaching Power Electronics With a Design-Oriented, Project-Based Learning Method at the Technical University of Denmark.

27. Heuristics for the Development and Evaluation of Educational Robotics Systems.

28. An iLab for Teaching Advanced Logic Concepts With Hardware Descriptive Languages.

29. Hybrid Problem-Based Learning in Digital Image Processing: A Case Study.

30. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

31. Comments on “A New Derivation of the Law of the Junctions”.

32. A Project-Based Cooperative Approach to Teaching Sustainable Energy Systems.

33. Teaching Business Management to Engineers: The Impact of Interactive Lectures.

34. Teaching Game Theory to Improve Adversarial Thinking in Cybersecurity Students.

35. Virtual-Instrument-Based Online Monitoring System for Hands-On Laboratory Experiment of Partial Discharges.

36. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

37. An Interdisciplinary Practical for Multimedia Engineering Students.

38. Design Experiences, Engineering Identity, and Belongingness in Early Career Electrical and Computer Engineering Students.

39. Factors Influencing Engineering Identity Development of Latinx Students.

40. Using a 3-D Printed Mechatronics Project to Simulate MEMS Design and Fabrication.

41. MADM-Based Parametric Selection and Ranking of E-Learning Websites Using Fuzzy COPRAS.

42. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

43. The Impact of Gender on Conference Authorship in Audio Engineering: Analysis Using a New Data Collection Method.

44. Computational Thinking and User Interfaces: A Systematic Review.

45. Philosophy and Engineering: Reflections on Practice, Principles and Process.

46. An Interactive Computer-Aided Instructional Strategy and Assessment Methods for System Identification and Adaptive Control Laboratory.

47. Addressing Electronic Communications System Learning Through a Radar-Based Active Learning Project.

48. A Survey of Current Trends in Master’s Programs in Microelectronics.

49. Characterizing Engineering Learners’ Preferences for Active and Passive Learning Methods.

50. Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics.