Search

Showing total 35 results
35 results

Search Results

1. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

2. Students' Task Interpretation and Conceptual Understanding in an Electronics Laboratory

3. Redesigning the Assessment of an Entrepreneurship Course in an Information Technology Degree Program: Embedding Assessment for Learning Practices

4. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

5. The Role of Prosocial Goal Congruity on Student Motivation in Electrical Engineering.

6. Heuristics for the Development and Evaluation of Educational Robotics Systems.

7. A Quantitative Analysis of Self-Efficacy, Causal Attributions, Academic Performance, Personal Characteristics, and Life at University: An Engineering Education Outlook.

8. Utilizing Portable Learning Technologies to Improve Student Engagement and Retention.

9. Gendered Risks of Team-Based Learning: A Model of Inequitable Task Allocation in Project-Based Learning.

10. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits.

11. Using Studio Culture to Foster Epistemic Change in an Engineering Senior Design Course.

12. Developing and Assessing MATLAB Exercises for Active Concept Learning.

13. Helping Engineering Students Learn in Introductory Computer Science (CS1) Using Computational Creativity Exercises (CCEs).

14. Grounding Concepts and Methods of Real-Time Scheduling in Reality Using Arduino.

15. Rotational Blended Learning in Computer System Engineering Courses.

16. Affordances of Virtual and Physical Laboratory Projects for Instructional Design: Impacts on Student Engagement.

17. Introducing Innovative Prototypes in Course Materials and Fabrication Technologies in Medical Devices for Electrical and Biomedical Engineering Students.

18. How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks.

19. Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

20. Orchestrating Learning Together and Development of Team-Trust in Neurologically Typical and Neurologically Atypical Students: A Multicase Study.

21. Use of SPICE Circuit Simulation to Guide Written Reflections and Metacognition.

22. Analytical Techniques for Developing Argumentative Writing in STEM: A Pilot Study.

23. A Computer Science-Oriented Approach to Introduce Quantum Computing to a New Audience.

24. Impact of Mixed Pedagogy on Engineering Education.

25. Improving Teamwork in Agile Software Engineering Education: The ASEST+ Framework.

26. Evaluation of Student’s Performance on a T-Shaped Degree.

27. Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research.

28. Teaching Networks to Digital Humanists.

29. Online Peer Assessment in Undergraduate Electrical Engineering Course.

30. Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance.

31. Lecture-Free Classroom: Fully Active Learning on Moodle.

32. Toward an Improvement of Engineering Teaming Skills Through an In-House Professionalism Course.

33. A Scalable Operating System Experiment Platform Supporting Learning Behavior Analysis.

34. A Transactive Memory System Perspective in Software Engineering Education.

35. Tiered Assignments in Lab Programming Sessions: Exploring Objective Effects on Students’ Motivation and Performance.