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3. Cloud Computing for Education: A Systematic Mapping Study.

4. Evaluation of Final Examination Papers in Engineering: A Case Study Using Bloom's Taxonomy.

5. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

6. Optimal digital control of a laboratory-scale paper machine headbox.

7. Hints on writing technical papers and making presentations.

8. A Cautionary Note on Checking Software Engineering Papers for Plagiarism.

9. Latin American Women and Computer Science: A Systematic Literature Mapping.

12. Preparing ICT Graduates for Real-World Challenges: Results of a Meta-Analysis.

15. Personalized Assessment as a Means to Mitigate Plagiarism.

16. Empirical Evidence of the Usage of Programming Languages in the Educational Process.

17. Frontiers in Education (FIE) at 50: Advancing Computing and Engineering Education.

18. Guest Editorial Special Issue on Computing in Engineering.

19. Comparing Online to Face-to-Face Delivery of Undergraduate Digital Circuits Content.

20. Equal But Not Equitable: Self-Reported Data Obscures Gendered Differences in Project Teams.

21. DSP-Based Hands-On Laboratory Experiments for Photovoltaic Power Systems.

23. A Short Study on the Validity of Miller's Theorem Applied to Transistor Amplifier High-Frequency Performance.

24. Experimental Validation of the Learning Effect for a Pedagogical Game on Computer Fundamentals.

25. The Role of Prosocial Goal Congruity on Student Motivation in Electrical Engineering.

26. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning.

27. Various Interactive and Self-Learning Focused Tutorial Activities in the Power Electronic Course.

29. Long Term Effects of Pair Programming.

30. Effect of Combined Use of Flipped Learning and Inquiry-Based Learning on a System Modeling and Control Course.

32. Self-Efficacy as a Long-Term Outcome of a General Education Course on Digital Technologies.

33. Toward Modeling the Intrinsic Complexity of Test Problems.

34. Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing.

35. Motivating Power System Protection Course Students by Practical and Computer-Based Activities.

36. Multi-Role Project (MRP): A New Project-Based Learning Method for STEM.

37. Design and Configuration of a Medical Imaging Systems Computer Laboratory Syllabus.

38. Teaching Power Electronics With a Design-Oriented, Project-Based Learning Method at the Technical University of Denmark.

39. Heuristics for the Development and Evaluation of Educational Robotics Systems.

40. An iLab for Teaching Advanced Logic Concepts With Hardware Descriptive Languages.

44. Hybrid Problem-Based Learning in Digital Image Processing: A Case Study.

45. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

46. A Simplistic Printed Circuit Board Fabrication Process for Course Projects.

47. Comments on “A New Derivation of the Law of the Junctions”.

48. A Project-Based Cooperative Approach to Teaching Sustainable Energy Systems.

49. Teaching Business Management to Engineers: The Impact of Interactive Lectures.

50. Teaching Game Theory to Improve Adversarial Thinking in Cybersecurity Students.