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11 results

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1. Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation.

2. Competition and students’ perceptions in a game-based language learning environment.

3. Validation study of a method for assessing complex ill-structured problem solving by using causal representations.

4. A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation.

5. Understanding enactivism: a study of affordances and constraints of engaging practicing teachers as digital game designers.

6. Learning effects of an experimental EFL program in Second Life.

7. Development of a personalized educational computer game based on students' learning styles.

8. The design of motivational agents and avatars.

9. Contrasts in student engagement, meaning-making, dislikes, and challenges in a discovery-based program of game design learning.

10. Mixed methods for mixed reality: understanding users’ avatar activities in virtual worlds.

11. Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.