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1. Review of Studies on Recognition Technologies and Their Applications Used to Assist Learning and Instruction

2. Guest editorial: Developing learner agency in smart environments.

3. Lost in Interaction in IMS Learning Design Runtime Environments

4. Can generative AI help realize the shift from an outcome-oriented to a process-outcome-balanced educational practice?

5. Acquisition of Simple and Complex Knowledge; A Knowledge Gap Perspective

6. Exploring facilitation strategies to support socially shared regulation in a problem-based learning game.

7. Investigating seamless vocabulary learning for young learners: ARCH for bridging home-based learning and classroom-based learning.

8. Identification of Action Units Related to Affective States in a Tutoring System for Mathematics

9. Toward a Unified Modeling of Learner's Growth Process and Flow Theory

10. Expanding the learning ecology and autonomy of language learners with mobile technologies.

11. Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach

12. A 5E Learning Cycle Approach-Based, Multimedia-Supplemented Instructional Unit for Structured Query Language

13. Goals, Motivation for, and Outcomes of Personal Learning through Networks: Results of a Tweetstorm

14. Designing for Automatic Affect Inference in Learning Environments

15. Teachable Agent Improves Affect Regulation: Evidence from Betty's.

16. Effects of Touch Technology-based Concept Mapping on Students' Learning Attitudes and Perceptions.

17. A Result Confirmation-based Learning Behavior Analysis Framework for Exploring the Hidden Reasons behind Patterns and Strategies.

18. Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics.

19. Why and How Serious Games can Become Far More Effective: Accommodating Productive Learning Experiences, Learner Motivation and the Monitoring of Learning Gains.

20. Patterns in Authoring of Adaptive Educational Hypermedia: A Taxonomy of Learning Styles.

21. An Innovative Approach to Scheme Learning Map Considering Tradeoff Multiple Objectives.

22. Augmented Reality Trends in Education: A Systematic Review of Research and Applications.

23. Learning Analytics for Supporting Seamless Language Learning using Ebook with Ubiquitous Learning System.

24. User Experience of a 3D Interactive Human Anatomy Learning Tool.

25. Integration of Computational Thinking with Mathematical Problem-based Learning: Insights on Affordances for Learning.

26. Remote Laboratories: Design of Experiments and Their Web Implementation.

27. The Design of Social Agents That Introduce Self-reflection in a Simulation Environment.

28. Analysis of Students' After-School Mobile-Assisted Artifact Creation Processes in a Seamless Language Learning Environment.

29. Effects of Game Design Patterns on Basic Life Support Training Content.

30. Using Podcasting to Facilitate Student Learning: A Constructivist Perspective.

31. Development Patterns of Scientific Communities in Technology Enhanced Learning.

32. On the Changing Nature of Learning Context: Anticipating the Virtual Extensions of the World.

33. InstanceCollage: A Tool for the Particularization of Collaborative IMS-LD Scripts.

34. Criteria, Strategies and Research Issues of Context-Aware Ubiquitous Learning.

35. Contextualised Media for Learning.

36. Netlearning and Learning through Networks.

37. An Instrument Development: Interactivity Survey (IS).

38. Computing technology for learning - in need of a radical new conception.

39. An ICT-mediated Constructivist Approach for increasing academic support and teaching critical thinking skills.

40. The Tablet PC For Faculty: A Pilot Project.

41. Facilitating Inpatients' Family Members to Learn: A Learning Engagement-Promoting Model to Develop Interactive E-Book Systems for Patient Education.

42. Details on the Design and Evaluation Process of an Educational Game Considering Issues for Visually Impaired People Inclusion.

43. Learning to become a teacher in the 21st century: ICT integration in Initial Teacher Education in Chile.

44. A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs.

45. A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data.

46. Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible.

47. Context-aware and Personalization Method in Ubiquitous Learning Log System.

48. Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities.

49. A Review of Intervention Studies On Technology-assisted Instruction From 2005-2010.

50. The Future of Learning Technology: Some Tentative Predictions.