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Start Over You searched for: Search Limiters Academic (Peer-Reviewed) Journals Remove constraint Search Limiters: Academic (Peer-Reviewed) Journals Topic randomized controlled trials Remove constraint Topic: randomized controlled trials Topic research funding Remove constraint Topic: research funding Topic statistical sampling Remove constraint Topic: statistical sampling Publisher wiley-blackwell Remove constraint Publisher: wiley-blackwell
490 results

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1. A randomised controlled trial of the effectiveness of parent‐based models of language intervention for 2‐ to 3‐year‐old children with speech, language and communication needs (SLCN) in areas of social disadvantage.

2. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

3. Behaviour change communication to improve complementary feeding practices in Ethiopia: Couples' beliefs concerning paternal involvement in childcare.

4. A randomized study of parent‐ versus child‐directed intervention for Dutch toddlers with DLD.

5. Immediate effects of straw phonation in air or water on the laryngeal function and configuration of female speech‐language pathology students visualised with strobovideolaryngoscopy: A randomised controlled trial.

6. A randomized controlled trial of the effectiveness of teacher continued professional development on student language outcomes.

7. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

8. Use and reporting of restricted randomization: a review.

9. Psychosocial outcomes from one cohort participating in the STan Australian Randomised controlled Trial (START).

10. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

11. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

12. Factors that influence development of speech pathology skills required for videofluoroscopic swallowing studies.

13. Teaching little kids big sentences: A randomized controlled trial showing that children with DLD respond to complex syntax intervention embedded within the context of preschool/kindergarten science instruction.

14. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

15. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

16. A three‐step model for the gamification of training and automaticity acquisition.

17. Evaluation of application protocol of the 4% hydrogen peroxide for at‐home bleaching: A randomized clinical trial.

18. Smart speaker devices can improve speech intelligibility in adults with intellectual disability.

19. Behavioural activation for depressive symptoms in adults with severe to profound intellectual disabilities: Modelling and initial feasibility study.

20. Task type matters: The impact of virtual reality training on training performance.

21. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

22. Preliminary feasibility and effectiveness of a novel community language intervention for preschool children in the United Kingdom.

23. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

24. Experiences of patients with heart failure with medicines at transition intervention: Findings from the process evaluation of the Improving the Safety and Continuity of Medicines management at Transitions of care (ISCOMAT) programme.

25. Effect of boost articulation therapy (BArT) on intelligibility in adults with dysarthria.

26. Influential factor combinations leading to language outcomes following a home visiting intervention: A qualitative comparative analysis (QCA).

27. Supporting primary students' learning of fraction conceptual knowledge through digital games.

28. The effectiveness of adaptive versus non‐adaptive learning with digital educational games.

29. Should learners use their hands for learning? Results from an eye‐tracking study.

30. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

31. The effects of virtual reality immersion on the content and structure of the narrative discourse of healthy adults.

32. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

33. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

34. Self‐efficacy and social support as mediators of mental health among abused women.

35. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

36. Assessing fidelity of implementation to a technology‐mediated early intervention using process data.

37. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

38. The BiZiFED project: Biofortified zinc flour to eliminate deficiency in Pakistan.

39. An empirical investigation into student's mathematical word‐based problem‐solving process: A computerized approach.

40. Evaluating the effectiveness of blended learning using the ARCS model.

41. ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension.

42. Seductive details do their damage also in longer learning sessions – When the details are perceived as relevant.

43. Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.

44. Interactive media as a tool for reducing waiting anxiety at paediatric rehabilitation hospitals: a randomized controlled trial.

45. The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load.

46. A supplemental computer‐assisted intervention programme to prevent early reading difficulties in Spanish learners: A stratified random control trial.

47. Cognitive and affective processes for learning science in immersive virtual reality.

48. Guiding the use of collective feedback displayed on heatmaps to reduce group conformity and improve learning in Peer Instruction.

49. A mobile game as a support tool for children with severe difficulties in reading and spelling.

50. Cost-effectiveness of botulinum neurotoxin A versus surgery for drooling: a randomized clinical trial.