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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. Experiences and learnings from developing and implementing a co-designed value-based healthcare framework within Victorian public oral health sector.

3. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

4. Communicative participation outcomes in individuals with Parkinson's disease receiving standard care speech‐language therapy services in community settings.