Search

Showing total 407 results

Search Constraints

Start Over You searched for: Topic pre-tests & post-tests Remove constraint Topic: pre-tests & post-tests Publication Year Range This year Remove constraint Publication Year Range: This year
407 results

Search Results

1. Fostering English speaking and writing subskills for the Cambridge B2 First through technology-mediated tasks.

2. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

3. The effect of the programme based on Roy adaptation model on social media addiction, healthy lifestyle and self‐esteem of nursing students.

4. A follow-up study of the "Lighthouse" mentalization-based parenting program: Mentalization as a mediator of change.

5. Exercise Effects on Autonomic Nervous System Activity in Type 2 Diabetes Mellitus Patients over Time: A Meta-Regression Study.

6. Do peer‐based short‐form educational videos created by nursing students improve youths' knowledge of sexually transmitted diseases? A quasi‐experimental study.

7. A community health worker led approach to cardiovascular disease prevention in the UK--SPICES-Sussex (scaling-up packages of interventions for cardiovascular disease prevention in selected sites in Europe and Sub-saharan Africa): an implementation research project

8. Evaluations of Virtual and Augmented Reality Technology-Enhanced Learning for Higher Education.

9. The effect of nurse‐led motivational interviewing based on the trans‐theoretical model on promoting physical activity in healthy older adults: A randomized controlled trial.

10. Effects of the web‐based birth preparation programme and motivational interviews on primigravida women: Randomized‐controlled study.

11. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

12. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

13. Maintaining the health of people with and without COVID-19 during isolation: a case study.

14. Enhancing social–emotional functioning in adolescents with developmental language disorder or deaf or hard of hearing through a Theory of Mind intervention.

15. Effect of online parent training in promoting language development of children with language delay in Hubei province, China.

16. Investigating the effects of chiropractic care on resting-state EEG of MCI patients.

17. Integrating educational robot and low-cost self-made toys to enhance STEM learning performance for primary school students.

18. The effectiveness of psychodynamic therapy in an NHS psychotherapy service: outcomes for service-users with complex presentations.

19. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

20. Supporting and Establishing Gender and Sexuality Alliances in Chicago Public Schools.

21. Effects of repetitive transcranial magnetic stimulation combined with music therapy in non‐fluent aphasia after stroke: A randomised controlled study.

22. Using longitudinal qualitative research to explore the experience of receiving and using augmentative and alternative communication.

23. Diagnostic Evaluation of Autism Spectrum Disorder in Pediatric Primary Care.

24. Impact of Health Care Management Workshops on the Health-Seeking Behavior of Traffic Police in Bhubaneswar.

25. Student-faculty dialogue: meaningful perspective taking on campus.

26. Autobiographical Cerebral Network Activation in Older Adults Before and After Reminiscence Therapy: A Preliminary Report.

27. Practice development amidst a pandemic: a pilot programme to develop leadership in infection prevention and control professionals.

28. 'Turning up and tuning in'. Factors associated with parental non‐attendance and non‐adherence in intervention for young children with speech, language communication needs.

29. 'It gives you encouragement because you're not alone': A pilot study of a multi‐component social media skills intervention for people with acquired brain injury.

30. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

31. Augmented reality training for improved learnability.

32. Improvements in Obstetric and Newborn Health Information Documentation following the Implementation of the Safer Births Bundle of Care at 30 Facilities in Tanzania.

33. Exploring Students' Hands-On Performance, Attitudes, and Usability with Arduino Modular Boards.

34. Benefits of a targeted rehabilitation of number transcoding in secondary acalculia: A single‐case experimental design.

35. Virtual Reality for Balance After Stroke: A Narrative Review.

36. When not hitting your sales target is 'the end of the world': Examining the effects of rational emotive behaviour therapy on the irrational beliefs and emotional reactivity of UK‐based sales professionals.

37. Gamification improves learning: Experience in a training activity of computer programming in higher education.

38. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

39. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

40. Learning Newtonian mechanics with an intrinsically integrated educational game.

41. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

42. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

43. Student Reflections on Roles Related to Augmentative and Alternative Communication and Perceived Preparedness for Practice.

44. Malnutrition risk assessment using a machine learning‐based screening tool: A multicentre retrospective cohort.

45. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

46. Individual differences in executive function affect learning with immersive virtual reality.

47. Mathematical experience in game‐based problem‐solving.

48. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

49. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

50. Comparing incidental learning of single words and collocations from different captioning conditions: The role of vocabulary knowledge and working memory.