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4. Statistical analysis of digital transformation and its incidence in reducing the use of paper in a higher education institution: A case study
5. Who should proof my paper?
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8. Quality education through writing: aligning learning objectives in learning materials and question papers using Bloom’s taxonomy
9. Remanufacturing of paper waste for pencil production: a sustainable business assessment
10. Thinking outside the cardboard box: insights from a course to train rural Kenyans to make postural support devices from appropriate paper-based technology (APT) for children with cerebral palsy.
11. Innovation of Binahong (Anredera cordifolia) Seed Extract Indicator Paper as An Alternative in Acid Base Testing
12. Single-paper meta-analyses of the effects of spaced retrieval practice in nine introductory STEM courses: is the glass half full or half empty?
13. Characteristics of papers presented at the BAPES congress, 2019-2022
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15. Exploring The Barriers of Biology Education Students in Writing Scientific Papers
16. Building a healthy nation: A white paper on Olympic sports and the Indian education system
17. Media and the Mind: Art, Science, and Notebooks as Paper Machines, 1700-1830
18. High-impact papers in the field of anesthesiology: a 10-year cross-sectional study
19. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis
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21. Position Paper: SGIM Sex- and Gender-Based Women’s Health Core Competencies
22. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.
23. SMART PAPER BERBASIS QR-CODE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SEKOLAH DASAR
24. CL-XAI: Toward Enriched Cognitive Learning with Explainable Artificial Intelligence
25. An Online Repository for Educational Resources in HCI-Engineering
26. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
27. Professional Competence Enhancement of High School Teachers through Scientific Paper Writing Training
28. Play Therapy using Color Paper to Reduce Mathematic Anxiety on Children’s
29. Why Triptych? Promoting Student Engagement with Counternarratives via Genre Blending: A new subtype of multigenre paper helps students in both dominant and nondominant groups to connect with counternarratives
30. Using Conversational AI to Foster AI Literacy in Secondary Education
31. Leveraging Explainable AI Methods and Tools for Educational Data
32. Renewable Energy as a Factor of the Sustainable Development of Society
33. EduAbility: Provision of Assistive Technology Awareness and Training
34. Human-Centred Engineering with Micro-electronics for Pre-teens
35. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students
36. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
37. Exploring the Efficacy of Interactive Digital Humans in Cultural Communication
38. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner
39. Skade – A Challenge Management System for Cyber Threat Hunting
40. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA
41. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences
42. A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
43. THE DEVELOPMENT OF RESEARCH ON THE APPLICATION OF ICT IN THE FIELD OF EDUCATION: A META-ANALYSIS OF SCIENTIFIC PAPERS IN LITHUANIA
44. Music of Nature: Case Study of an Innovative Teaching Methodology
45. Challenges and Promises: Artificial Intelligence in Education from a Human-Centered Perspective. A Scoping Review
46. Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023
47. How Do Senior Secondary Level Students and Their Teachers Perceive Artificial Intelligence and Its Implementation? An Exploratory Study
48. Machine Learning and Human Unlearning
49. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank
50. Empowering the Assessment of ‘Wicked’ Competencies: A Multi-level Knowledge Management Architecture
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