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1. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

2. Service-Learning Methodology to Develop Bachelor's Thesis in Information and Computer Science Degrees

3. Does Like Seek Like?: The Formation of Working Groups in a Programming Project

4. Using the Scout Method in Healthcare Software Engineering

5. Social Networking: Developing Intercultural Competence and Fostering Autonomous Learning

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)

7. Proceedings of the International Conference on Educational Data Mining (EDM) (2nd, Cordoba, Spain, July 1-3, 2009)

8. Computer Science (CS) in the Compulsory Education Curriculum: Implications for Future Research

9. A Computational Method for Enabling Teaching-Learning Process in Huge Online Courses and Communities

10. Tapping into the Intellectual Capital at the University

11. Addressing Electronic Communications System Learning through a Radar-Based Active Learning Project

12. Using Videos to Improve Oral Presentation Skills in Distance Learning Engineering Master's Degrees

13. Analysis of Introducing Active Learning Methodologies in a Basic Computer Architecture Course

14. Generating OER by Recording Lectures: A Case Study

15. The Application of Augmented Reality in Online Education: A Review of Studies Published in Selected Journals from 2003 to 2012

16. Improving Student Assessment of a Server Administration Course Promoting Flexibility and Competitiveness

17. Teaching Advanced Concepts in Computer Networks: VNUML-UM Virtualization Tool

18. GreedEx: A Visualization Tool for Experimentation and Discovery Learning of Greedy Algorithms

19. Ten Years of Cybertech: The Educational Benefits of Bullfighting Robotics

20. Design and Evaluation of a Microprocessor Course Combining Three Cooperative Methods: SDLA, PjBL and CnBL

21. Educational Experiences Detecting, Using, and Representing Ternary Relationships in Database Design

22. Designing and Using Software Tools for Educational Purposes: FLAT, a Case Study

23. Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Design

24. Jutge.org: Characteristics and Experiences

25. Deconstructing the Tower of Babel: A Design Method to Improve Empathy and Teamwork Competences of Informatics Students

26. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios

27. Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

28. Code to Learn: Where Does It Belong in the K-12 Curriculum?

29. A Debate and Decision-Making Tool for Enhanced Learning

30. Student Activity and Profile Datasets from an Online Video-Based Collaborative Learning Experience

31. Open Classroom: Enhancing Student Achievement on Artificial Intelligence through an International Online Competition

32. Approaches and Tools Used to Teach the Computer Input/Output Subsystem: A Survey

33. Experiences in Digital Circuit Design Courses: A Self-Study Platform for Learning Support

34. Industrial-Like Vehicle Platforms for Postgraduate Laboratory Courses on Robotics

35. Computer-Based Concept Maps for Enabling Multilingual Education in Computer Science: A Basque, English and Spanish Languages Case

36. Automated Assessment in a Programming Tools Course

37. Use of a New 'Moodle' Module for Improving the Teaching of a Basic Course on Computer Architecture

38. Teaching Digital Systems in the Context of the New European Higher Education Area: A Practical Experience

39. p88110: A Graphical Simulator for Computer Architecture and Organization Courses

40. Enhancing E-Learning through Teacher Support: Two Experiences

41. Strategies for Teaching Object-Oriented Concepts with Java

42. Teaching e-Commerce Personalization Technology: The Need for a Comprehensive View

43. The Application of Augmented Reality in Online Education: A Review of Studies Published in Selected Journals from 2003 to 2012.

44. p88110: A Graphical Simulator for Computer Architecture and Organization Courses.

45. Towards understanding students' sensemaking of test case design.

46. Innovative Evaluation by Projects for Course with Mixed Computer Science Degrees.

47. Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test.