Search

Showing total 4,711 results

Search Constraints

Start Over You searched for: Topic computer science education Remove constraint Topic: computer science education Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years
4,711 results

Search Results

1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Breaking the Code: The State of Computer Science Education in America's Public Schools. White Paper No. 206

3. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

4. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

5. Preparing Students for a Future in Fintech: The Role of Massachusetts Public Universities. White Paper No. 194

6. Not All Tests Are Created Equal: A Quantitative Posttest Only Non-Equivalent Groups Study on the Difference in Computer Science Student Performance between Paper and Online Open-Book Exams

7. Sprint, Then Fly: Teaching Agile Methodologies with Paper Airplanes

8. Bridging Research and Practice in Science Education: Selected Papers from the ESERA 2017 Conference. Contributions from Science Education Research. Volume 6

9. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

10. Gender and Belonging in Undergraduate Computer Science: A Comparative Case Study of Student Experiences in Gateway Courses. WCER Working Paper No. 2016-2

11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)

12. A Gamification-Based Tool to Promote Accessible Design

13. Assessing ChatGPT’s Proficiency in CS1-Level Problem Solving

14. Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education

15. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time

16. Invited Paper: Ingredients of a High-Quality Information Systems Program in a Changing IS Landscape

17. Invited Paper: Bridging the Gap between IS Education and IS Research--What Can Be Done to Help?

18. System for Automatic Generation of Examination Papers in Discrete Mathematics

19. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality

20. Eye Tracking-Based Platform for Programming Teaching

22. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model

23. Invited Paper: IS2010--A Retrospective Review and Recommendation

24. Invited Paper: Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

25. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future

26. Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

27. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

28. Research and Trends in Computer Science and Educational Technology during 2016-2020: Results of a Content Analysis

29. Differences between Computer Administered and Paper Administered Computer Anxiety and Performance Measures.

30. ICCE/ICCAI 2000 Full & Short Papers (Globalization vs. Localization).

31. Active Learning Strategies in Computer Graphics. Research Paper: Connecting Technology to Teaching and Learning.

32. An Assessment of Retention and Depth of Processing Associated with Notetaking Using Traditional Pencil and Paper and an On-line Notepad during Computer-Delivered Instruction.

33. Occasional Papers in Distance Education. Number 9.

35. Augmented and Virtual Reality in Computer Science Education

36. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking

37. Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand

38. A Turing Machine at Secondary School

39. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

40. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

41. Project Development for Blood Bank Application and Convertor for Software Testing

42. Learning How to Avoid Plagiarism: A New Approach in Information Literacy Sessions for Computer Science and Engineering Students

43. Teaching IoT in the Classroom and Remotely

46. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

47. Redesigning CS 100 in the Context of a Changing University Curriculum

48. Student-Driven Programming Instruction: A Follow-Up Study

49. Spreadsheet Simulation of Priority Queues

50. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)