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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

4. Sprint, Then Fly: Teaching Agile Methodologies with Paper Airplanes

5. Bridging Research and Practice in Science Education: Selected Papers from the ESERA 2017 Conference. Contributions from Science Education Research. Volume 6

6. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

7. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)

8. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time

9. Invited Paper: Ingredients of a High-Quality Information Systems Program in a Changing IS Landscape

10. Invited Paper: Bridging the Gap between IS Education and IS Research--What Can Be Done to Help?

11. Invited Paper: IS2010--A Retrospective Review and Recommendation

12. Invited Paper: Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

13. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future

14. Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

15. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

16. Research and Trends in Computer Science and Educational Technology during 2016-2020: Results of a Content Analysis

17. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

18. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

19. Project Development for Blood Bank Application and Convertor for Software Testing

20. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

21. Redesigning CS 100 in the Context of a Changing University Curriculum

22. Student-Driven Programming Instruction: A Follow-Up Study

23. National Computing Studies Summit: Open Learning Approaches to Computing Studies--An ACCE Discussion Paper

24. WWC: Leveraging Extreme Events in Teaching

25. KC-Finder: Automated Knowledge Component Discovery for Programming Problems

26. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

27. The Trigger-Based Discussion-Oriented Continuous Learning Model

28. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

29. Games as a Mode of Instruction in Object-Oriented Concepts

30. Building Career Skills in Computer Science Students through Design Thinking Hackathons

31. Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations

32. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

33. Evaluating Support Systems and Interface Efficiency in Hour of Code's Minecraft Adventurer

34. Justifications for the Study of Computers on the Curriculum: Neo-Vocational Ideology Veiled in Progressive Educational Discourse

35. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

36. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

37. Enforcement of Prerequisites in Computer Science

38. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

39. Analyzing Citation and Research Collaboration Characteristics of Faculty in Aerospace, Civil and Environmental, Electrical and Computer, and Mechanical Engineering

40. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides

41. A Brief History of K-12 Computer Science Education in Ireland

42. The Evolution of IoT Education within an IT Curriculum

43. Combining Domain Modelling and Student Modelling Techniques in a Single Automated Pipeline

44. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

45. SQL-DP: A Novel Difficulty Prediction Framework for SQL Programming Problems

46. Can Population-Based Engagement Improve Personalisation? A Novel Dataset and Experiments

47. An Evaluation of CODE2VEC Embeddings for Scratch

48. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

49. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

50. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education