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1. Computer Card Games in Computer Science Education: A 10-Year Review.

2. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study.

3. The Design and Effect of a Scaffolded Concept Mapping Strategy on Learning Performance in an Undergraduate Database Course.

4. Informatics meets foreign languages COOL ideas for a cross-curricular cooperation

5. The Issue of (Software) Plagiarism: A Student View.

6. OER Approach for Specific Student Groups in Hardware-Based Courses.

7. A One-Year Introductory Robotics Curriculum for Computer Science Upperclassmen.

8. The Company Approach to Software Engineering Project Courses.

9. Learning Intelligent Genetic Algorithms Using Japanese Nonograms.

10. Flip-Flops in Students' Conceptions of State.

11. Process as content in computer science education: empirical determination of central processes.