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1. Active Learning Strategies in Computer Science Education: A Systematic Review.

2. Rethinking Undergraduate Computer Science Education: Using the 4Es Heuristic to Center Students in an Introductory Computer Science Course.

3. Introducing Computer Science Unplugged in Pakistan: A Machine Learning Approach.

4. Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education.

5. Gamifying Computer Science Education for Z Generation.

6. Mapping K-12 Computer Science Teacher's Interest, Self-Confidence, and Knowledge about the Use of Educational Robotics to Teach.

7. Web of Things Platforms for Distance Learning Scenarios in Computer Science Disciplines: A Practical Approach.

8. A Theory of Impacts Model for Assessing Computer Science Interventions through an Equity Lens: Identifying Systemic Impacts Using the CAPE Framework.

9. Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science.

10. TechTeach—An Innovative Method to Increase the Students Engagement at Classrooms †.

11. Ants Go Marching—Integrating Computer Science into Teacher Professional Development with NetLogo.