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1. IF YOU CAN PROGRAM YOU CAN WRITE: LEARNING INTRODUCTORY PROGRAMMING ACROSS LITERACY LEVELS.

2. EFFECTIVE ADAPTIVE E-LEARNING SYSTEMS ACCORDING TO LEARNING STYLE AND KNOWLEDGE LEVEL.

3. Using Office Simulation Software in Teaching Computer Literacy Using Three Sets of Teaching/Learning Activities.

4. The Coordination between Faculty and Technical Support Staff in Updating Computer Technology Courses -- A Case Example.

5. Efforts to Reverse the Trend of Enrollment Decline in Computer Science Programs.

6. Python and Roles of Variables in Introductory Programming: Experiences from Three Educational Institutions.

7. Effectiveness of Combining Algorithm and Program Animation: A Case Study with Data Structure Course.

8. Software Engineering Frameworks: Perceptions of Second-Semester Students.

9. Reinforcing and Enhancing Understanding of Students in Learning Computer Architecture.

10. So Different Though So Similar? -- Or Vice Versa? Exploration of the Logic Programming and the Object-Oriented Programming Paradigms.

11. A Computer Science Educational Program for Establishing an Entry Point into the Computing Community of Practice.

12. Linking Theory, Practice and System-Level Perception: Using a PBL Approach in an Operating Systems Course.

13. An Empirical Evaluation of Visual Metaphors in the Animation of Roles of Variables.