Search

Showing total 35 results

Search Constraints

Start Over You searched for: Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Topic computer science education Remove constraint Topic: computer science education Topic problem solving Remove constraint Topic: problem solving Publication Year Range Last 3 years Remove constraint Publication Year Range: Last 3 years
35 results

Search Results

1. Redesigning CS 100 in the Context of a Changing University Curriculum

2. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

3. Building Career Skills in Computer Science Students through Design Thinking Hackathons

4. Hack It with EDUCHIC! Educational Hackathons and Interdisciplinary Challenges--Definitions, Principles, and Pedagogical Guidelines

5. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

6. Learning Problem Decomposition-Recomposition with Data-Driven Chunky Parsons Problems within an Intelligent Logic Tutor

7. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

8. The Application of Higher-Order Cognitive Thinking Skills to Promote Students' Understanding of the Use of 'Static' in Object-Oriented Programming

9. Prolog, a Technological Approach to Teaching: The Case of Mathematics and Problem Solving

10. Examining the Number of Concepts Students Apply in the Exam Solutions of an Introductory Programming Course

11. Using Problem Similarity-and Order-Based Weighting to Model Learner Performance in Introductory Computer Science Problems

12. Integrating SPOCs in Software Testing Education: Evidence in Emergency Remote Courses

13. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

14. Teaching Tip: An Example-Based Instructional Method to Develop Students' Problem-Solving Efficacy in an Introductory Programming Course

15. Analyzing Students' Problem-Solving Sequences: A Human-in-the-Loop Approach

16. An Investigation of the Effect of Block-Based Programming and Unplugged Coding Activities on Fifth Graders' Computational Thinking Skills, Self-Efficacy and Academic Performance

17. An Empirical Study on Integrating Technology into Statistics Classroom Practice

18. The Effect of Robotics-Based Storytelling Activities on Primary School Students' Computational Thinking

19. Designing Game-Based Learning for High School Artificial Intelligence Education

20. Hackathons: What Do Engineering Educators Think about It?

21. Between Expert and Student Perspectives: On the Intersection of Affect and Heuristic-Didactic Discourse in the Undergraduate Classroom

22. Fostering the Use of Online Learning Resources: Results of Using a Mobile Collaboration Tool Based on Gamification in a Blended Course

23. Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning

24. Videos with Hands: An Analysis of Usage and Interactions of Undergraduate Science Students for Acquiring Physics Knowledge

25. Leveraging Prediction and Reflection in a Computational Setting to Enrich Undergraduate Students' Combinatorial Thinking

26. Approaches to Manage and Understand Student Engagement in Programming

27. THE SIGNIFICANCE OF INVESTIGATING THE RELATIONSHIP BETWEEN MATHEMATICAL THINKING AND COMPUTATIONAL THINKING USING LINGUISTIC ASPECTS.

28. Computer cooking vs. problem solving.

29. 컴퓨팅 사고력의 과정중심 평가 방안.

30. Supporting skill integration in an intelligent tutoring system for code tracing.

31. We game on skyscrapers: the effects of an equity-informed game design workshop on students' computational thinking skills and perceptions of computer science.

32. Exploring the Predictive Potential of Complex Problem-Solving in Computing Education: A Case Study in the Introductory Programming Course.

33. Design and Validation of a Computational Thinking Test for Children in the First Grades of Elementary Education.

34. A multimodal analysis of college students' collaborative problem solving in virtual experimentation activities: a perspective of cognitive load.

35. A framework for measuring abstraction as a sub-skill of computational thinking in block-based programming environments.