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1. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

2. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

3. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

4. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

5. Teaching little kids big sentences: A randomized controlled trial showing that children with DLD respond to complex syntax intervention embedded within the context of preschool/kindergarten science instruction.

6. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

7. Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.

8. How to support learning with multimedia instruction: Implementation intentions help even when load is high.