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1. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

2. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

3. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

4. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.