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1. Gamification improves learning: Experience in a training activity of computer programming in higher education.

2. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

3. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

4. Effects of responsive breastfeeding intervention on breastfeeding and infant growth in China: A randomised controlled trial.