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1. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

2. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

3. Effects of tangrams on learning engagement and achievement: Case of preschool learners.

4. Developing a hands‐on activity using virtual reality to help students learn by doing.

5. Effects of multimedia‐based fall prevention education on the knowledge, attitudes, or behaviors of patients.

6. Multiple brief training sessions to improve nurses' knowledge, attitudes, and confidence regarding nursing care of older adults with depression in long‐term care facilities.

7. Cardiac-diabetes self-management program for Australians and Taiwanese: A randomized blocked design study.