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1. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

2. Trustworthy remote assessments: A typology of pedagogical and technological strategies.

3. Applying behaviour change theory to parent‐led language interventions for children in the early years.

4. Towards tailored cognitive support in augmented reality assembly work instructions.

5. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

6. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

7. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

8. The range of uses of virtual reality for intensive care unit staff training: A narrative synthesis scoping review.

9. Applying learning analytics dashboards based on process‐oriented feedback to improve students' learning effectiveness.

10. School‐based multidisciplinary student‐led clinics in health and Australian accreditation standards: A scoping review.

11. An examination of learning ecologies associated with the Holocaust: The role of social media.

12. Using online learner trace data to understand the cohesion of teams in higher education.

13. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

14. A review of research on bridging the gap between formal and informal learning with technology in primary school contexts.

15. Academic dishonesty and trustworthy assessment in online learning: A systematic literature review.

16. Designing a novel teaching platform for AI: A case study in a Thai school context.

17. Procedural learning and school‐age language outcomes in children with and without a history of late talking.

18. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

19. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

20. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

21. Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses.

22. Effects of blended language learning on EFL learners' language performance: An activity theory approach.

23. Exploring the learning preferences of farmworker‐serving community health workers.

24. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

25. Investigating the reliability of aggregate measurements of learning process data: From theory to practice.

26. Mathematical experience in game‐based problem‐solving.

27. Using multimodal learning analytics to understand effects of block‐based and text‐based modalities on computer programming.

28. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

29. Enacting control with student dashboards: The role of motivation.

30. A bibliometric analysis of studies on technology‐supported learning environments: Hot topics and frontier evolution.

31. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

32. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

33. Co‐designing community‐focused rural placements for collaborative practice.

34. Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis.

35. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

36. Effect sizes and research directions of technology application in museum learning: Evidence obtained by integrating meta‐analysis with co‐citation network analysis.

37. Anime as a medium for science learning.

38. High task motivation learners co‐viewing video lectures facilitates learning.

39. The impact of goal assignment in a game‐based learning environment.

40. Instructor's direct gaze not body orientation affects learning.

41. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

42. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

43. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

44. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

45. Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning.

46. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

47. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

48. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

49. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

50. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.