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1. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

2. The effectiveness of adaptive versus non‐adaptive learning with digital educational games.

3. Should learners use their hands for learning? Results from an eye‐tracking study.

4. Seductive details do their damage also in longer learning sessions – When the details are perceived as relevant.

5. Cognitive and affective processes for learning science in immersive virtual reality.

6. The format of problem representation for in‐game learning supports.

7. How to support learning with multimedia instruction: Implementation intentions help even when load is high.