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60 results

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1. Rethinking testing mode: Should I offer my next chemistry test on paper or computer?

2. A comparison of paper-based and video tutorials for software learning.

3. The global rise of online chatting and its adverse effect on reading literacy.

4. Prediction versus production for teaching computer programming.

5. How instructors frame students' interactions with educational technologies can enhance or reduce learning with multiple representations.

6. Modelling and statistical analysis of YouTube's educational videos: A channel Owner's perspective.

7. A systematic review on teaching and learning robotics content knowledge in K-12.

8. Study on student performance estimation, student progress analysis, and student potential prediction based on data mining.

9. Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents.

10. Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system.

11. The effects of prior computer use on computer-based writing: The 2011 NAEP writing assessment.

12. Social networking, knowledge sharing, and student learning: The case of university students.

13. A web-based painting tool for enhancing student attitudes toward learning art creation.

14. Effectiveness of the functions of classroom orchestration systems: A systematic review and meta-analysis.

15. Case-based teaching using the Laboratory Animal System for learning C/C++ programming.

16. Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education.

17. Proteingo: Motivation, user experience, and learning of molecular interactions in biological complexes.

18. Building word knowledge, learning strategies, and metacognition with the Word-Knowledge e-Book.

19. Need-supporting gamification in education: An assessment of motivational effects over time.

20. Towards a socio-ecological framework to address gender inequity in computer science.

21. Activating learning at scale: A review of innovations in online learning strategies.

22. The role of motivation, ability, and opportunity in university teachers’ continuance use intention for flipped teaching.

23. Implementing flipped classroom that used an intelligent tutoring system into learning process.

24. The DynaMap Remediation Approach (DMRA) in online learning environments.

25. Impact of slide-based lectures on undergraduate students’ learning: Mixed effects of accessibility to slides, differences in note-taking, and memory term.

26. The impact of an iPad-supported annotation and sharing technology on university students' learning.

27. Social tagging strategy for enhancing e-learning experience.

28. Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course.

29. Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development.

30. Robotics applications grounded in learning theories on tertiary education: A systematic review.

31. Effect of digital writing instruction with tablets on primary school students' writing performance and writing knowledge.

32. Supporting collaborative design activity in a multi-user digital design ecology.

33. Development of a game-design workshop to promote young girls' interest towards computing through identity exploration.

34. Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review.

35. A meta-analysis of the impact of technology on learning effectiveness of elementary students.

36. A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course.

37. Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.

38. Affective computing in education: A systematic review and future research.

39. Teacher readiness for online learning: Scale development and teacher perceptions.

40. Teacher perspectives on ICT: A learning ecology approach.

41. Adopting the metadata approach to improve the search and analysis of educational resources for online learning.

42. Lessons learned from the design of situated learning environments to support collaborative knowledge construction.

43. Unplugged or plugged-in programming learning: A comparative experimental study.

44. An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices.

45. Adolescents' informal computer usage and their expectations of ICT in teaching – Case study: Serbia.

46. Comparing the role of ICT literacy and anxiety in the adoption of mobile learning.

47. Enhancing digital reading performance with a collaborative reading annotation system.

48. Capturing schools' digital capacity: Psychometric analyses of the SELFIE self-reflection tool.

49. Using a design-based research approach to develop and study a web-based tool to support collaborative learning.

50. Stepping back and stepping in: Facilitating learner-centered experiences in MOOCs.