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2. Exploring Tourism Potential in Muş: Embracing Unique Experiences in an Undeveloped Region
3. Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective
4. Interpretations of Sense-Based Minimizers in Japanese and English: Direct and Indirect Sense-Based Measurements
5. Mind Your Step: A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane : A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane
6. Promoting Favela Storytelling in the Tourist Visitation: An Exploratory Study
7. Modified SCQA Framework for Interactive Scenario Design
8. Ears on My Back - Experiencing the Soundscape Without Hearing
9. Encouraging Wine Storytelling in the Tourist Experience: A Preliminary Study
10. Research and Analysis of the Office Socket Design Based on User Experience
11. Is Wine Tourism a Niche Tourism? Antecedents and Consequences of Wine as a Niche Tourism, a Conceptual Model
12. Shift of Paradigm from Model-Based to Simulation-Based
13. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games
14. A Serious Game for Learning Social Networking Literacy by Flaming Experiences
15. The Mediating Effect of Formal Contractual Controls in the Relationship Between Experience and Contract Design
16. The Internet of Experiences – Towards an Experience-Centred Innovation Approach
17. An Adaptive Strategy for Resource Allocation with Changing Capacities
18. Exploring the Inheritance of Traditional Annatto Furniture Design and Innovation during the Experience Economy
19. Teaching Visual Design as a Holistic Enterprise
20. Experiential Marketing Strategies for Electronic Paper Book
21. Structure, Anti-structure, and Communitas in the Classroom: Notes on Embodied Theory
22. Are Malls Catching on with Small Town-Adolescents: A Study on Shopping Moderators, Motivators, and Experience?
23. Learning in Encounter: Collaborative and Project-Based Strategies for Learning in Culturally and Religiously Diverse Contexts in the Higher Education Sector
24. Research on Service Design on the Basis of Huafu Experience
25. Experiential Learning in Digital Contexts―A Case Study
26. The Importance of Targeted Poverty Alleviation Policy — The Improvement and Experience from Past Policies
27. Notes on Émilie Du Châtelet’s Epistemology: Experience as a Source of Knowledge
28. The Application of Netnography as a Tool for Understanding Visitors’ Resilience: The Case of Villages in Central Java
29. Building a Conceptual Model for the Acceptance of Drones in Saudi Arabia
30. Fuzzy Sets in Business Management, Finance, and Economics.
31. Observations (2017): Immersive Post-Sexual
32. Scene Marketing Strategy in E-commerce Era
33. Co-creating Design Opportunities for Social Technology in the Context of Dementia
34. Play as a Trigger for Designing Significant Experiences
35. Competency-Based Experiential-Expertise and Future Adaptive Learning Systems
36. Pragmatism and Belief
37. Experiences in Context Aware-Services
38. Microcosmos 3.0. Students’ Perception in Gamified-Mixed Mobile Learning Experience
39. Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China
40. Inclusion and Sensory Accessibility in Hotels and Its Importance for Branding
41. Yacht Design for Nature: A One-Way Navigation That no One Can Escape Anymore
42. Playful-Experimental Teaching of Geometry. Architecture Students Designing Spaces for Children
43. 7 Principles Al Madinah Has Followed to Design Human-Centric Smart Cities
44. Evaluating the Criteria for Choosing a Clothing Brand Using Analytic Hierarchy Process
45. Design for Behavior Change in Design Education. A Case Study
46. Hotel Customer Experience: Mediating the Service Quality-Satisfaction Relationship: An Abstract
47. Limits to Adaptation on Climate Change in Bosnia and Herzegovina: Insights and Experiences
48. Evidentialism, Time-Slice Mentalism, and Dreamless Sleep
49. Learners’ Motivation Analysis in Serious Games
50. Engagement as the Core of Social and Digital Media Strategy in the Fashion Industry
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