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3. Research on the Interactive Design of Children's Educational Products of Weaving and Embroidering under Intangible Cultural Heritage Perspective

4. Interpretations of Sense-Based Minimizers in Japanese and English: Direct and Indirect Sense-Based Measurements

5. Mind Your Step: A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane : A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane

7. Modified SCQA Framework for Interactive Scenario Design

8. Ears on My Back - Experiencing the Soundscape Without Hearing

10. Research and Analysis of the Office Socket Design Based on User Experience

12. Shift of Paradigm from Model-Based to Simulation-Based

13. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

14. A Serious Game for Learning Social Networking Literacy by Flaming Experiences

17. An Adaptive Strategy for Resource Allocation with Changing Capacities

19. Teaching Visual Design as a Holistic Enterprise

23. Learning in Encounter: Collaborative and Project-Based Strategies for Learning in Culturally and Religiously Diverse Contexts in the Higher Education Sector

24. Research on Service Design on the Basis of Huafu Experience

25. Experiential Learning in Digital Contexts―A Case Study

26. The Importance of Targeted Poverty Alleviation Policy — The Improvement and Experience from Past Policies

27. Notes on Émilie Du Châtelet’s Epistemology: Experience as a Source of Knowledge

29. Building a Conceptual Model for the Acceptance of Drones in Saudi Arabia

30. Fuzzy Sets in Business Management, Finance, and Economics.

34. Play as a Trigger for Designing Significant Experiences

35. Competency-Based Experiential-Expertise and Future Adaptive Learning Systems

37. Experiences in Context Aware-Services

39. Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China

42. Playful-Experimental Teaching of Geometry. Architecture Students Designing Spaces for Children

43. 7 Principles Al Madinah Has Followed to Design Human-Centric Smart Cities

45. Design for Behavior Change in Design Education. A Case Study