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1. Coding choreography: Understanding student responses to representational incompatibilities between dance and programming.

2. Sampling Near Neighbors in Search for Fairness.

3. Resolution of the Burrows-Wheeler Transform Conjecture.

4. Hands on programming: Teachers' use of Metaphors in gesture and Speech make Abstract concepts tangible.

5. Code the mime: A 3D programmable charades game for computational thinking in MaLT2.

7. Guest Editorial Special Issue "Recent Trends on Advanced Computing: The Converging Technologies".

8. Engineering and Computer Science Paper Abstracts.

9. THE 1981 GEORGE E. FORSYTHE STUDENT PAPER COMPETITION.

10. TEACHING MOBILE DEVELOPMENT WITH APP INVENTOR AND PAIR PROGRAMMING.

11. A framework for defining coupling metrics.

12. Parallelization of the FICO Xpress-Optimizer.

13. All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.

14. Building Capacity for Computational Thinking in Youth through Informal Education.

15. Discovering frequent induced subgraphs from directed networks.

16. A Computational Conundrum: “What is a Computer?” A Historical Overview.

17. x86-TSO: A Rigorous and Usable Programmer's Model for x86 Multiprocessors.

18. Variable-Precision Exponentiation.

19. CHAPTERS.

20. Hybrid Water Flow-like Algorithm with Tabu Search for Traveling Salesman Problem.

21. Enhancing context knowledge repositories with justifiable exceptions.

22. Using IOIOAI in introductory courses to embedded systems for engineering students: a case study.

23. Reducing the Retrieval Time of Hashing Method by Using Predictors.

24. A Program Testing Assistant.

25. Algorithms for Computing the Volume and Other Integral Properties of Solids. I. Known Methods and Open Issues.

26. Beyond Programming Languages.

27. An Example of Hierarchical Design and Proof.

28. Abstract Data Types and Software Validation.

29. A Survey of Computer Science Offerings In Small Liberal Arts Colleges.

30. Exception Handling: Issues and a Proposed Notation.

31. A Geneaology of Control Structures.

32. On the Time Required for a Sequence of Matrix Products.

33. Interference Between Communicating Parallel Processes.

34. A Technique for Software Module Specification with Examples.

35. An Axiomatic Basis for Computer Programming.

36. The Role of Programming in a Ph.D. Computer Science Program.

37. The Emergence of a Profession.

38. Present Status And Tendencies In Docking Systems' Development.

39. WHY TEACH ROBOTICS USING ROS?

40. Gamifying Computer Science Education for Z Generation.

41. Collaborative gaming and competition for CS-STEM education using SPHERES Zero Robotics

42. Exploring software security approaches in software development lifecycle: A systematic mapping study.

43. An IoT and Wearable Technology Hackathon for Promoting Careers in Computer Science.

44. Effective support of databases with ontological dependencies: Relational languages instead of description logics.

45. A Direct Product Theorem for Two-Party Bounded-Round Public-Coin Communication Complexity.

46. Closed world specialisation inside the induction process.

47. The Issue of (Software) Plagiarism: A Student View.

48. John von Neumann's Analysis of Gaussian Elimination and the Origins of Modern Numerical Analysis.

49. Digital learning, digital scholarship and design thinking

50. Autonomic management of application workflows on hybrid computing infrastructure.