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1. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

2. Case Study: Creation of a Degree Program in Computer Security. White Paper.

3. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

4. Score Prediction from Programming Exercise System Logs Using Machine Learning

5. Selected Papers from the National Conference on College Teaching and Learning (6th, Jacksonville, Florida, April 5-8, 1995).

6. La Description des langues naturelles en vue d'applications linguistiques: Actes du colloque (The Description of Natural Languages with a View to Linguistic Applications: Conference Papers). Publication K-10.

7. Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011)

8. The Influences of Computer Game Play and Social Media Use on Computer Science Identity and Computer Science Career Interests

9. Comparing Course Delivery Methods, What Do Students Prefer and What Works

10. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, March 24-27, 2022). Volume 1

11. Teaching Robotics during COVID-19: Machine Learning, Simulation, and AWS DeepRacer

12. A New Approach to Predicting the Thermal Environment in Buildings at the Early Design Stage. Building Research Establishment Current Paper 2/74.

13. Sixth New Zealand Computer Conference (Auckland 78). Volume I, Papers.

14. The Papers of the ACM SIGCSE-SIGCUE Technical Symposium, Computer Science and Education (Anaheim, California, February 12 and 13, 1976).

15. AFTHER: A Decision-Making Game for Higher Education. ASHE Annual Meeting 1979 Paper.

16. Student Achievement in High Technology Programs--Community College vs. University Mathematical Preparation. AIR 1984 Annual Forum Paper.

17. A review paper on context: Awareness system of mobile computing.

18. Distance Education in Southern Africa Conference, 1987. Papers 3.2: Media and Technology in Distance Education.

19. Towards a Framework to Improve the Quality of Teaching and Learning: Consciousness and Validation in Computer Engineering Science, UCT

20. A study of Bitcoin using scientometric analysis from 2011-2019.

21. Lightweight, Scalable, and Relational Learning Experiences as an Approach to Overcoming System-Level Challenges in Education.

22. The Early Period of the 'Digital Revolution' from the Point of View of Intellectual History

23. Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas

24. Does Like Seek Like?: The Formation of Working Groups in a Programming Project

25. Moving beyond Text Highlights: Inferring Users' Interests to Improve the Relevance of Retrieval

26. Diversity as an Advantage: An Analysis of Career Competencies for IT Students

27. Is the Doer Effect Robust across Multiple Data Sets?

28. Why Definitions of Participation in Computing Matter for Defining Persistence of Women in Computing

29. Mining Behaviours of Students in Autograding Submission System Logs

30. Making Construals as a New Digital Skill for Learning

31. The Development of Computational Thinking in the Context of Science and Engineering Practices: A Self-Regulated Learning Approach

32. COMBINING PROJECT-BASED LEARNING AND SCIENTIFIC WORK.

33. Making Sense of the Multiple Meanings of 'Embodied Mathematics Learning'

34. An Overview of Publications on Artificial Intelligence Research: A Quantitative Analysis on Recent Papers.

35. Why Don't Developers Detect Improper Input Validation? '; DROP TABLE Papers; --.

36. Conference on Information Technology in Education and Training, Session 4.

37. KEYWORD DISAMBIGUATION IN WEB PAGES - SHORT PAPER.

38. Digital Libraries Based on Full-Text Retrieval.

39. Computational Thinking Patterns

40. Teaching Games for Understanding Conference Supplement from the German Sport University

41. Utilizing a CMS to Facilitate Computer Science Instruction

42. Increasing the Interest of Elementary Age Students in Computer Science though Day Camps

43. Demography and IT/IS Students: Is This Digital Divide Widening?

44. Snatching Defeat from the Jaws of Victory: When Good Projects Go Bad. Girls and Computer Science.

45. Computer Science for All: Role of Gender in Middle School Student Perceptions about Programming

46. The Effects of a Culturally Relevant Intervention on Computer Science Motivation among Underrepresented Minority Students in High School Geometry

47. Recruiting Women into Computer Science and Information Systems

48. Implementing a Computer/Technology Endorsement in a Classroom Technology Master's Program.

49. Innovation on Teaching/Learning Aspects for Entry Level Courses.

50. Riding the Technology Wave.