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1. Annual Proceedings of Selected Research and Development Papers Presented Online and On-Site during the Annual Convention of the Association for Educational Communications and Technology (44th, Chicago, Illinois, 2021). Volume 1

2. CALL Communities & Culture: Short Papers from EUROCALL 2016 (23rd, Limassol, Cyprus, August 24-27, 2016)

3. CALL in a Climate of Change: Adapting to Turbulent Global Conditions. Short Papers from EUROCALL 2017 (25th, Southampton, United Kingdom, August 23-26, 2017)

4. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)

5. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

6. The Changing Academic Profession in Asia: The Formation, Work, Academic Productivity, and Internationalization of the Academy. Report of the International Conference on the Changing Academic Profession Project, 2014. RIHE International Seminar Reports. No. 22

7. Critical CALL: Proceedings of the 2015 EUROCALL Conference (22nd, Padova, Italy, August 26-29, 2015)

8. Proceedings of the International Conferences on Education Technologies (ICEduTech) and Sustainability, Technology and Education (STE) (New Tapei City, Taiwan, December 10-12, 2014)

9. Mapping out Interactions in Spoken and Written Discourses. Metadiscourse across Genres. Conference Programme & Book of Abstracts (Cyprus, March 30-April 1, 2017)

10. Web Viewers for Educational VR Contents

11. 'I Found the Fish in Pronunciation Quiz #3!' Examining the Effect of a Game-Informed Site on Young Learners' L2 Pronunciation

12. The Role of CALL in the Ecology of Language Teachers' Well-Being and Professional Development

13. Using Augmented Reality for Collaborative Multimodal Storytelling

14. Strategies to Build a Community of Learners in Online Classes

15. Students' Perceptions of Digital Storytelling in Primarily Asynchronous EFL Classes at a Japanese University

16. To Zoom or Not to Zoom: Japanese and Ukrainian Students' Attitudes towards Online Language Learning

17. Education to Prevent Human Mechanisation in a Faculty of Informatics: Developing Learning Materials to Improve Students' Verbal Communication Skills

18. Score Prediction from Programming Exercise System Logs Using Machine Learning

19. Trust, Learning and Anomalous Experience of Japan and Slovak University Students

20. Exploring the L2 Learning Benefits of Digital Game-Based Spoken Interaction among Japanese Learners of English

21. 'There's No Other Way When Nothing Comes to Mind': Internet Use in L2 Writing Classes

22. CMC and MALL Unite

23. Constructing Digital 'Choose Your Own Adventure' Gamebooks to Enhance Creative Writing and Collaboration Skills

24. Providing Quantitative Data with AI Mobile COLT to Support the Reflection Process in Language Teaching and Pre-Service Teacher Training: A Discussion

25. Students' Perceptions of Digital Storytelling in Online EFL Classes with Zoom at a Japanese University

26. Online Collaborative Writing: Learners' Perceptions and Their Changes Using Data Visualization Tools and Interviews

27. Systematic Teaching of English Affixes through the Online Material Affix Master 10

28. Teachers' Physiological Signals to Improve Teacher-Student Relationships

29. Self-Regulated Listening Experience with Smart Captioning

30. Differences in the Effectiveness of Remote Online Teaching and Face-to-Face On-Campus Teaching Using the DDL Approach in L2 English Verb-Noun Collocations

31. The Use of Machine Translation in L2 Education: Japanese University Teachers' Views and Practices

32. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

33. Digital Stories: Improving the Process Using Smartphone Technology

34. How EFL Learners React to a Learning Framework Integrating Learning Records on Multiple Systems

35. Using the Digital Storytelling App and Software Moxtra to Extend Student Presentations beyond the Classroom

36. BR-Map: Concept Map System Using e-Book Logs

37. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

38. Introduction of Computer-Based Simulated Experiments in University Psychology Class: A Class Practice of Learning Dual Storage Model of Human Memory

39. Enhancing Online Learning Focusing on the Relationship between Gaze and Browsing Materials

40. Effects of Repeating after Stimuli Sounds during Computer Assisted HVPT on Japanese Learners' Perception and Production of English Fricatives

41. Independent Learner Strategies to Improve Second Language Academic Writing in an Online Course

42. Participation, Inclusion, and Success in Emergency Remote Online Teaching and Learning

43. Trends and Issues in the Technical and Vocational Education in 10 Indo-Pacific Countries

44. Comparative Analysis of Educational Systems in Japan and Bangladesh

45. Refining Presentation Documents with Presentation Schema

46. Understanding Student Slide Reading Patterns during the Pandemic

47. Estimating Learning Assistance Skills Using Learning Analytics

48. International Teacher Training Courses -- A New Step to Globalization

49. Motivation of Students for English as a Medium of Instruction (EMI) and Content and Language Integrated Learning (CLIL): Current Research Foci in Different Countries

50. Normalisation in Flux: Teachers' and Learners' Digital Literacy in the Japanese University Context