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43 results

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1. Service-Learning Methodology to Develop Bachelor's Thesis in Information and Computer Science Degrees

2. Does Like Seek Like?: The Formation of Working Groups in a Programming Project

3. Using the Scout Method in Healthcare Software Engineering

4. Computer Science (CS) in the Compulsory Education Curriculum: Implications for Future Research

5. A Computational Method for Enabling Teaching-Learning Process in Huge Online Courses and Communities

6. Tapping into the Intellectual Capital at the University

7. Addressing Electronic Communications System Learning through a Radar-Based Active Learning Project

8. Using Videos to Improve Oral Presentation Skills in Distance Learning Engineering Master's Degrees

9. Analysis of Introducing Active Learning Methodologies in a Basic Computer Architecture Course

10. Generating OER by Recording Lectures: A Case Study

11. The Application of Augmented Reality in Online Education: A Review of Studies Published in Selected Journals from 2003 to 2012

12. Improving Student Assessment of a Server Administration Course Promoting Flexibility and Competitiveness

13. Teaching Advanced Concepts in Computer Networks: VNUML-UM Virtualization Tool

14. GreedEx: A Visualization Tool for Experimentation and Discovery Learning of Greedy Algorithms

15. Ten Years of Cybertech: The Educational Benefits of Bullfighting Robotics

16. Design and Evaluation of a Microprocessor Course Combining Three Cooperative Methods: SDLA, PjBL and CnBL

17. Educational Experiences Detecting, Using, and Representing Ternary Relationships in Database Design

18. Designing and Using Software Tools for Educational Purposes: FLAT, a Case Study

19. Computational Representation of Collaborative Learning Flow Patterns Using IMS Learning Design

20. Jutge.org: Characteristics and Experiences

21. Deconstructing the Tower of Babel: A Design Method to Improve Empathy and Teamwork Competences of Informatics Students

22. An Embedded Systems Course for Engineering Students Using Open-Source Platforms in Wireless Scenarios

23. Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

24. Code to Learn: Where Does It Belong in the K-12 Curriculum?

25. A Debate and Decision-Making Tool for Enhanced Learning

26. Student Activity and Profile Datasets from an Online Video-Based Collaborative Learning Experience

27. Open Classroom: Enhancing Student Achievement on Artificial Intelligence through an International Online Competition

28. Approaches and Tools Used to Teach the Computer Input/Output Subsystem: A Survey

29. Experiences in Digital Circuit Design Courses: A Self-Study Platform for Learning Support

30. Industrial-Like Vehicle Platforms for Postgraduate Laboratory Courses on Robotics

31. Computer-Based Concept Maps for Enabling Multilingual Education in Computer Science: A Basque, English and Spanish Languages Case

32. Automated Assessment in a Programming Tools Course

33. Use of a New 'Moodle' Module for Improving the Teaching of a Basic Course on Computer Architecture

34. Teaching Digital Systems in the Context of the New European Higher Education Area: A Practical Experience

35. p88110: A Graphical Simulator for Computer Architecture and Organization Courses

36. Enhancing E-Learning through Teacher Support: Two Experiences

37. Strategies for Teaching Object-Oriented Concepts with Java

38. Teaching e-Commerce Personalization Technology: The Need for a Comprehensive View

39. The Application of Augmented Reality in Online Education: A Review of Studies Published in Selected Journals from 2003 to 2012.

40. p88110: A Graphical Simulator for Computer Architecture and Organization Courses.

41. Towards understanding students' sensemaking of test case design.

42. Innovative Evaluation by Projects for Course with Mixed Computer Science Degrees.

43. Which cognitive abilities underlie computational thinking? Criterion validity of the Computational Thinking Test.