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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

4. Redesigning CS 100 in the Context of a Changing University Curriculum

5. Student-Driven Programming Instruction: A Follow-Up Study

6. Justifications for the Study of Computers on the Curriculum: Neo-Vocational Ideology Veiled in Progressive Educational Discourse

7. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

8. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

9. The Evolution of IoT Education within an IT Curriculum

10. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

11. Enforcement of Prerequisites in Computer Science

12. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

13. A Brief History of K-12 Computer Science Education in Ireland

14. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

15. The Role of Reflective Practice during Emergency Online Teaching: Experiences from a Computer Science Course

16. Integrating Certifications into the Cybersecurity College Curriculum: The Efficacy of Education with Certifications to Increase the Cybersecurity Workforce

17. Using Mobile Dual Eye-Tracking to Capture Cycles of Collaboration and Cooperation in Co-Located Dyads

18. Towards More Sustainable Higher Education Institutions: Implementing the Sustainable Development Goals and Embedding Sustainability into the Information and Computer Technology Curricula

19. Automated Grading and Feedback Tools for Programming Education: A Systematic Review

20. Teaching Ethics in Computing: A Systematic Literature Review of ACM Computer Science Education Publications

21. Incorporating DRAGON12-Light Trainer Board in an Introductory Microprocessors Course

22. Teaching Tip: Leveraging Learning Strategies at Scale -- Big and Small Changes in a Big iS Course

23. Transfer-Intending Women in Computing: An Exploratory Analysis of Trends, Characteristics, and Experiences Shaping Women's Computing Participation

24. The Data Awareness Framework as Part of Data Literacies in K-12 Education

25. Digital Assessment: Impact on Student Motivation, Peer Learning, Group Dynamics

26. Facilitating Mathematics and Computer Science Connections: A Cross-Curricular Approach

27. Empirical Evaluation of a Differentiated Assessment of Data Structures: The Role of Prerequisite Skills

28. Analysis and Evaluation of a Searchable Exercise Repository for Training Java Programming

29. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

30. ARIadne - An Explanation Model for Digital Artefacts

31. Leveraging VR/AR/MR/XR Technologies to Improve Cybersecurity Education, Training, and Operations

32. Service-Learning Methodology to Develop Bachelor's Thesis in Information and Computer Science Degrees

33. The Effect of Blog-Based Teaching in 'Assessment and Evaluation' Course on Academic Achievement

34. 'I Can Do Data for My People': Experiences of Giving Back for Native Undergraduates in Computing

35. Modularization for Mastery Learning in CS1: A 4-Year Action Research Study

36. Eight-Year-Olds' Naïve and Acquired Knowledge about Computer Viruses: A Mixed Methods Study

37. Transfer of Responsibility from Scaffolding to Preservice Early Childhood Teachers Learning to Debug

38. Comparing the Effects of Plugged-In and Unplugged Activities on Computational Thinking Development in Young Children

39. Design Analytics for Mobile Learning: Scaling up the Classification of Learning Designs Based on Cognitive and Contextual Elements

40. The Application of Higher-Order Cognitive Thinking Skills to Promote Students' Understanding of the Use of 'Static' in Object-Oriented Programming

41. A Comparative Study between the Effectiveness of Reading-Only Condition and Reading-While-Listening Condition in Incidental Vocabulary Acquisition

42. Culturally Relevant and Responsive Pedagogy in Computing: A Quick Scoping Review

43. Distributed Project Teams and Software Development: An Introduction to the Use of Git and GitHub for ASP.NET MVC Development

44. Algorithmic Thinking Skills without Computers for Prospective Computer Science Teachers

45. Demonstrating the Use of a Professional Skills Framework to Support the Assessment of Dispositions in IT Education

46. Python Programming in an IS Curriculum: Perceived Relevance and Outcomes

47. Development and Use of Domain-Specific Learning Theories, Models, and Instruments in Computing Education

48. Learning Theories Use and Relationships in Computing Education Research

49. Prospects of Autonomous Vehicle Learning Kits in Education Systems

50. Examining the Number of Concepts Students Apply in the Exam Solutions of an Introductory Programming Course