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1. An Application of a Game Development Framework in Higher Education.

2. Design for Automated Assembly of Large and Complex Products: Experiences from a Marine Company Operating in Norway.

3. The Paradox of Creating a Cocreator.

4. Using scrum in a globally distributed project: a case study.

5. Software development methods and usability: Perspectives from a survey in the software industry in Norway

6. Quality assurance and software process improvement in Norway.

7. A proposed framework for improved software requirements elicitation process in SCRUM: Implementation by a real‐life Norway‐based IT project.