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1,152 results

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1. A randomised controlled trial of the effectiveness of parent‐based models of language intervention for 2‐ to 3‐year‐old children with speech, language and communication needs (SLCN) in areas of social disadvantage.

2. Effects of virtual reality on moods in community older adults. A multicenter randomized controlled trial.

3. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

4. Behaviour change communication to improve complementary feeding practices in Ethiopia: Couples' beliefs concerning paternal involvement in childcare.

5. A randomized study of parent‐ versus child‐directed intervention for Dutch toddlers with DLD.

6. Achieving the next level in cleft speech intervention: A protocol of a randomized sham‐controlled trial to provide guidelines for a personalized approach in children with cleft palate.

7. Immediate effects of straw phonation in air or water on the laryngeal function and configuration of female speech‐language pathology students visualised with strobovideolaryngoscopy: A randomised controlled trial.

8. A randomized controlled trial of the effectiveness of teacher continued professional development on student language outcomes.

9. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

10. Use and reporting of restricted randomization: a review.

11. Psychosocial outcomes from one cohort participating in the STan Australian Randomised controlled Trial (START).

12. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

13. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

14. Let's get aligned! Developing a core outcome set for clinical trials in eating disorders.

15. A systematic review of risk factors during first year of life for early childhood caries.

16. Does the addition of clonidine to opioid therapy improve outcomes in infants with Neonatal Abstinence Syndrome?

17. Factors that influence development of speech pathology skills required for videofluoroscopic swallowing studies.

18. Teaching little kids big sentences: A randomized controlled trial showing that children with DLD respond to complex syntax intervention embedded within the context of preschool/kindergarten science instruction.

19. Autopsy of a failed trial part 1: A qualitative investigation of clinician's views on and experiences of the implementation of the DAISIES trial in UK‐based intensive eating disorder services.

20. Autopsy of a failed trial part 2: Outcomes, challenges, and lessons learnt from the DAISIES trial.

21. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

22. Scandcleft randomized trials of primary surgery for unilateral cleft lip and palate: Speech proficiency at 10 years of age.

23. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

24. Effects of an abbreviated obesity intervention supported by mobile technology: The ENGAGED randomized clinical trial.

25. A three‐step model for the gamification of training and automaticity acquisition.

26. Evaluation of application protocol of the 4% hydrogen peroxide for at‐home bleaching: A randomized clinical trial.

27. De‐implementing opioid prescribing in a dental group practice: Lessons learned.

28. Smart speaker devices can improve speech intelligibility in adults with intellectual disability.

29. Behavioural activation for depressive symptoms in adults with severe to profound intellectual disabilities: Modelling and initial feasibility study.

30. Task type matters: The impact of virtual reality training on training performance.

31. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

32. Preliminary feasibility and effectiveness of a novel community language intervention for preschool children in the United Kingdom.

33. Satisfaction is insufficient: Insights from a randomized, controlled trial of a marketing simulation game.

34. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

35. Experiences of patients with heart failure with medicines at transition intervention: Findings from the process evaluation of the Improving the Safety and Continuity of Medicines management at Transitions of care (ISCOMAT) programme.

36. Effect of boost articulation therapy (BArT) on intelligibility in adults with dysarthria.

37. Influential factor combinations leading to language outcomes following a home visiting intervention: A qualitative comparative analysis (QCA).

38. Randomized controlled trial comparing Parent Led Therapist Supervised Articulation Therapy (PLAT) with routine intervention for children with speech disorders associated with cleft palate.

39. Supporting primary students' learning of fraction conceptual knowledge through digital games.

40. The effectiveness of adaptive versus non‐adaptive learning with digital educational games.

41. Should learners use their hands for learning? Results from an eye‐tracking study.

42. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

43. The effects of virtual reality immersion on the content and structure of the narrative discourse of healthy adults.

44. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

45. A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers.

46. Self‐efficacy and social support as mediators of mental health among abused women.

47. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

48. Assessing fidelity of implementation to a technology‐mediated early intervention using process data.

49. Prize-based contingency management for the treatment of substance abusers: a meta-analysis.

50. Evaluating an Organizational-Level Occupational Health Intervention in a Combined Regression Discontinuity and Randomized Control Design.