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1. Flipped Classroom with Gamified Technology and Paper-Based Method for Teaching Vocabulary

2. Artificial Intelligence on Campus: Parameters for Thoughtful Action

3. Student Effort and Progress Learning Analytics Data Inform Teachers' SEL Discussions in Math Class

4. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

5. Exploring an Interactive Technology for Supporting Embodied Geometric Reasoning

6. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

7. The Social Consequences of Language Technologies and Their Underlying Language Ideologies

8. Utilization of Microsoft Teams for Online Communication among Undergraduate Research Students

9. Improving Marking Effectiveness and Feedback Provision in an OSCE Assessment Using Microsoft Forms: A Pilot Study in Sport and Exercise Therapy

10. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

11. Redesigning CS 100 in the Context of a Changing University Curriculum

12. Using R for Multivariate Meta-Analysis on Educational Psychology Data: A Method Study

13. Creativity in High School through Drawing with Polynomials

14. A Proposed Categorization of Meta-Analysis, Their Respective Example Conceptual Frameworks, and Applicable R Packages for Education Research: A Review

15. From Hype to Insight: Exploring ChatGPT's Early Footprint in Education via Altmetrics and Bibliometrics

16. A Systematic Review of ChatGPT Use in K-12 Education

17. Design of a Future Scenarios Toolkit for an Ethical Implementation of Artificial Intelligence in Education

18. Didactic Intralingual Dubbing of Vertical Videos for EFL Learners: A Didactic Proposal

19. Learning Analytics Driven Improvements in Learning Design in Higher Education: A Systematic Literature Review

20. Generative AI and Educators: Partnering in Using Open Digital Content for Transforming Education

21. The Best Pedagogical Practices for Teaching Mathematics Revisited: Using Math Manipulatives, Children's Literature, and GeoGebra to Produce Math Confident Young People for a STEM World

22. A Framework for Measuring Relevancy in Discovery Environments: Increasing Scalability and Reproducibility.

23. On the Application of Digitized Virtual Reality Technology in the Teaching of Landscape Architecture Design

24. Digital Proctoring in Higher Education: A Systematic Literature Review

25. Incorporating DRAGON12-Light Trainer Board in an Introductory Microprocessors Course

26. Efficiency of Blended Learning of Calculus Content during the COVID-19 Crisis

27. Digital Online Engagement in Mathematics with Math Manipulatives, Picture Books, and GeoGebra to Nurture Confident Young People for a STEM/AI World

28. Analysis of Piano Online Teaching System Based on Maximum Logarithm MPA Algorithm Technology

29. Strategies of Infiltrating Psychological Fitness Education into Ideological and Political Education

30. Exploring the Feasibility and Efficacy of ChatGPT3 for Personalized Feedback in Teaching

31. MALL with Young Learners: Methodological and Ethical Considerations in the Quasi-Experimental Research Design

32. Robo Academic Advisor: Can Chatbots and Artificial Intelligence Replace Human Interaction?

33. Against Artificial Education: Towards an Ethical Framework for Generative Artificial Intelligence (AI) Use in Education

34. Enhancing Students' Learning Achievements, Self-Efficacy, and Motivation Using Mobile Augmented Reality

35. Eight-Year-Olds' Naïve and Acquired Knowledge about Computer Viruses: A Mixed Methods Study

36. A Three-Pronged Lesson in Differential Equations in a Calculus Course: Analytical, Numerical and Experimental

37. Cheating Automatic Short Answer Grading with the Adversarial Usage of Adjectives and Adverbs

38. The Stability of Mathematics Students' Beliefs about Working with CAS

39. Promoting a Healthy Lifestyle: Exploring the Role of Social Media and Fitness Applications in the Context of Social Media Addiction Risk

40. A Systematic Review of Educational Online Peer-Review and Assessment Systems: Charting the Landscape

43. 91‐5: Late‐News Paper: The MicroAssembler: Deterministic Fluidic Assembly for Manufacturing MicroLED Displays.

44. Can a Writing Intervention Using Mainstream Assistive Technology Software Compensate for Dysgraphia and Support Reading Comprehension for People with Aphasia?

45. Using Qualitative Comparative Analysis as a Mixed Methods Synthesis in Systematic Mixed Studies Reviews: Guidance and a Worked Example

46. When and How to Use Confirmatory Composite Analysis (CCA) in Second Language Research

47. Recent Developments in Using Digital Technology in Mathematics Education

48. A Practical Guide to Power Analyses of Moderation Effects in Multisite Individual and Cluster Randomized Trials

49. Transnational Higher Education Cultures and Generative AI: A Nominal Group Study for Policy Development in English Medium Instruction

50. Usability Testing of Mobile Learning Applications: A Systematic Mapping Study