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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

4. Project Development for Blood Bank Application and Convertor for Software Testing

5. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

6. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

7. Redesigning CS 100 in the Context of a Changing University Curriculum

8. Student-Driven Programming Instruction: A Follow-Up Study

9. Recruiting the Next Generation of Information Technology Professionals

10. KC-Finder: Automated Knowledge Component Discovery for Programming Problems

11. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

12. Building Career Skills in Computer Science Students through Design Thinking Hackathons

13. The Trigger-Based Discussion-Oriented Continuous Learning Model

14. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

15. Games as a Mode of Instruction in Object-Oriented Concepts

16. Tools to Use in an Information Technology Class--and Best of All They Are FREE, Version 2.0!

17. Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations

18. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

19. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

20. Girls Who Code Program Evaluation: Final Report

21. Enforcement of Prerequisites in Computer Science

22. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

23. A Brief History of K-12 Computer Science Education in Ireland

24. Combining Domain Modelling and Student Modelling Techniques in a Single Automated Pipeline

25. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

26. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

27. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

28. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education

29. Physical Computing Systems--A Systematic Approach

30. SQL-DP: A Novel Difficulty Prediction Framework for SQL Programming Problems

31. An Evaluation of CODE2VEC Embeddings for Scratch

32. Can Population-Based Engagement Improve Personalisation? A Novel Dataset and Experiments

33. DerSql, Generating SQL from an Entity-Relation Diagram

34. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

35. Self-Assessment Task Processing Behavior of Students in Higher Education

36. Using Markov Matrix to Analyze Students' Strategies for Solving Parsons Puzzles

37. Unfolding Learners' Response to Different Versions of Automated Feedback in a MOOC for Programming -- A Sequence Analysis Approach

38. Predicting Bug Fix Time in Students' Programming with Deep Language Models

39. Learning Problem Decomposition-Recomposition with Data-Driven Chunky Parsons Problems within an Intelligent Logic Tutor

40. Generating High-Precision Feedback for Programming Syntax Errors Using Large Language Models

41. The Role of Reflective Practice during Emergency Online Teaching: Experiences from a Computer Science Course

42. Survey Development for Assessing Student Computing Career Intentions. Technical Report

43. Factors Promoting Student Agency and Community Engagement: Case of a Lebanese Public High School

44. Integrating Certifications into the Cybersecurity College Curriculum: The Efficacy of Education with Certifications to Increase the Cybersecurity Workforce

45. Design Innovative Learning Models Based Project to Improve Student's Competence in Higher Education: Case Studies in Faculty of Information Technology USN Kolaka Indonesia

46. Visualization Onboarding Designed by Users: An Empirical Study

47. Screen Time in Learning Management System as Student Learning Time Indicators for Academic Quality Assurance

48. Incorporating DRAGON12-Light Trainer Board in an Introductory Microprocessors Course

49. Teaching Tip: Leveraging Learning Strategies at Scale -- Big and Small Changes in a Big iS Course

50. Digital Assessment: Impact on Student Motivation, Peer Learning, Group Dynamics