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101. Adapting Grounded Theory in Software Engineering Research: A Reflection.

102. HOW CAN QUALITY REQUIREMENTS FOR MEDICAL SOFTWARE BE SYSTEMATICALLY FULFILLED BETTER?

103. An unsupervised learning-based methodology for uncovering behavioural patterns for specific types of software defects.

104. Taxonomy for software teamwork measurement.

105. Locking discipline inference and checking.

106. An Analysis of the Search Spaces for Generate and Validate Patch Generation Systems.

107. 7th International Workshop on Modeling in Software Engineering (MiSE 2015).

108. 4th SEMAT Workshop on General Theory of Software Engineering (GTSE 2015).

109. MEIM: A Multi-Source Software Knowledge Entity Extraction Integration Model.

110. An empirical study on predictability of software maintainability using imbalanced data.

111. Identifying organisational learning needs: an approach to the semi-automatic creation of course structures for software companies.

112. A Comparative Study of Requirements Engineering Process Model.

113. Requirement Negotiation Methods in Requirements Engineering.

114. A Game Theoretic Approach for Distributed Resource Allocation and Orchestration of Softwarized Networks.

115. An Automated Analysis of the Branch Coverage and Energy Consumption Using Concolic Testing.

116. SMBFL: slice-based cost reduction of mutation-based fault localization.

117. Towards a fictional collective programming scenario: an approach based on the EIF loop.

118. The 'as code' activities: development anti-patterns for infrastructure as code.

119. A comprehensive study on software aging across android versions and vendors.

120. A practical guide on conducting eye tracking studies in software engineering.

121. KAEA: A Novel Three-Stage Ensemble Model for Software Defect Prediction.

122. Understanding the landscape of scientific software used on high-performance computing platforms.

123. Ammonia: an approach for deriving project-specific bug patterns.

124. Investigating types and survivability of performance bugs in mobile apps.

125. MSRBot: Using bots to answer questions from software repositories.

126. Describing software developers affectiveness through Markov chain models.

127. Studying the characteristics of logging practices in mobile apps: a case study on F-Droid.

128. Optimising Energy Consumption of Design Patterns.

130. Technique for Early Reliability Prediction of Software Components Using Behaviour Models.

131. Predicting relevance based on assessor disagreement: analysis and practical applications for search evaluation.

132. A Survey of Fuzzy Systems Software: Taxonomy, Current Research Trends, and Prospects.

133. Paired Scrum for Large Projects.

134. Visual tools for Software Development in GIS applications.

136. Ecosystem of Things: Hardware, Software, and Architecture.

137. Improving graphics programming with shader tests.

138. FLEX-RCA: a lean-based method for root cause analysis in software process improvement.

139. A management system for randomized clinical trials: A novel way to supply medication.

140. Using the CustusX toolkit to create an image guided bronchoscopy application: Fraxinus.

141. Effort-aware and just-in-time defect prediction with neural network.

142. Transfer learning in effort estimation.

143. A fine-grained analysis of the support provided by UML class diagrams and ER diagrams during data model maintenance.

144. Environment modeling and simulation for automated testing of soft real-time embedded software.

145. Mining software repair models for reasoning on the search space of automated program fixing.

146. Ten quick tips for sharing open genomic data.

147. A modular and customizable open-source package for quantum voltage standards operation and control.

148. Learning Conceptual Modeling Design Through the Classutopia Serious Game.

149. An empirical study of the effect of file editing patterns on software quality.

150. Requirements Elicitation and Specification Using the Agent Paradigm: The Case Study of an Aircraft Turnaround Simulator.