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1. Evaluation of Question Papers by Board of Intermediate and Secondary Education Using Item Analysis and Blooms Taxonomy

2. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

3. Breaking the Code: The State of Computer Science Education in America's Public Schools. White Paper No. 206

4. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

5. Sprint, Then Fly: Teaching Agile Methodologies with Paper Airplanes

6. Preparing Students for a Future in Fintech: The Role of Massachusetts Public Universities. White Paper No. 194

7. Not All Tests Are Created Equal: A Quantitative Posttest Only Non-Equivalent Groups Study on the Difference in Computer Science Student Performance between Paper and Online Open-Book Exams

8. Bridging Research and Practice in Science Education: Selected Papers from the ESERA 2017 Conference. Contributions from Science Education Research. Volume 6

9. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

10. Gender and Belonging in Undergraduate Computer Science: A Comparative Case Study of Student Experiences in Gateway Courses. WCER Working Paper No. 2016-2

11. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time

12. Invited Paper: Bridging the Gap between IS Education and IS Research--What Can Be Done to Help?

13. Invited Paper: Ingredients of a High-Quality Information Systems Program in a Changing IS Landscape

14. Teaching Applications and Implications of Blockchain via Project-Based Learning: A Case Study

15. Invited Paper: Growth, Adaptability, and Relationships within the Changing Landscape of IS Education

16. Invited Paper: IS2010--A Retrospective Review and Recommendation

17. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future

18. Invited Paper: Subsumption of Information Systems Education towards a Discipline of Design

19. Research and Trends in Computer Science and Educational Technology during 2016-2020: Results of a Content Analysis

20. Project Development for Blood Bank Application and Convertor for Software Testing

21. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

22. Explaining Code Examples in Introductory Programming Courses: LLM vs Humans

23. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

24. Redesigning CS 100 in the Context of a Changing University Curriculum

25. Student-Driven Programming Instruction: A Follow-Up Study

26. Justifications for the Study of Computers on the Curriculum: Neo-Vocational Ideology Veiled in Progressive Educational Discourse

27. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)

28. Recruiting the Next Generation of Information Technology Professionals

29. KC-Finder: Automated Knowledge Component Discovery for Programming Problems

30. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

31. Building Career Skills in Computer Science Students through Design Thinking Hackathons

32. The Trigger-Based Discussion-Oriented Continuous Learning Model

33. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

34. Games as a Mode of Instruction in Object-Oriented Concepts

35. Tools to Use in an Information Technology Class--and Best of All They Are FREE, Version 2.0!

36. Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations

37. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

38. Managing Graduate Student Advisement Questions during a Season of Explosive Growth: Development and Testing of an Advising Chatbot

39. The Evolution of IoT Education within an IT Curriculum

40. Applying Threshold Concepts Strategies to Teaching Computing Students in an ODL Context

41. Girls Who Code Program Evaluation: Final Report

42. Enforcement of Prerequisites in Computer Science

43. A Proposal for Combining Project Based Learning and Lean Six Sigma to Teach Robotic Process Automation Development and Enhance Systems Integration

44. A Brief History of K-12 Computer Science Education in Ireland

45. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides

46. Analyzing Citation and Research Collaboration Characteristics of Faculty in Aerospace, Civil and Environmental, Electrical and Computer, and Mechanical Engineering

47. The Behavior of Large Language Models When Prompted to Generate Code Explanations

48. Combining Domain Modelling and Student Modelling Techniques in a Single Automated Pipeline

49. Investigating Multimodal Predictors of Peer Satisfaction for Collaborative Coding in Middle School

50. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model