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72 results

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1. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

2. Mathematical experience in game‐based problem‐solving.

3. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

4. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

5. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

6. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups.

7. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

8. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

9. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

10. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

11. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

12. Leveraging performance and feedback‐seeking indicators from a digital learning platform for early prediction of students' learning outcomes.

13. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

14. Student diversity and e‐exam acceptance in higher education.

15. Examining students' academic motivation for studying programming languages.

16. What predicts variation in reliability and validity of online peer assessment? A large‐scale cross‐context study.

17. Effects of collaborative filtering‐based peer recommendation mechanism on in‐service teachers' learning performance, knowledge construction, and social network during online training.

18. Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education.

19. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

20. Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.

21. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

22. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

23. Harnessing the potential of trace data and linguistic analysis to predict learner performance in a multi‐text writing task.

24. How workplace‐based assessments guide learning in postgraduate education: A scoping review.

25. From bones to bytes: Do manipulable 3D models have added value in osteology education compared to static images?

26. Lesson learned from the pandemic for learning physics.

27. Advanced Nursing Practice and Advanced Practice Nursing roles within low and lower‐middle‐income countries.

28. The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology.

29. Speech–language pathology students' perceptions of simulation‐based learning experiences in stuttering.

30. The fear of big brother: The potential negative side‐effects of proctored exams.

31. Remote proctoring: Lessons learned from the COVID‐19 pandemic effect on the large scale on‐line assessment at Tel Aviv University.

32. Predicting fraction and algebra achievements online: A large‐scale longitudinal study using data from an online learning environment.

33. The mediating role of prosocial and antisocial behaviors between team trust and sport commitment in college basketball players.

34. Do educational games affect students' achievement emotions? Evidence from a meta‐analysis.

35. Understanding and predicting future research impact at different career stages—A social network perspective.

36. Academic achievement and productivity losses associated with speech, language and communication needs.

37. Compensating the socioeconomic achievement gap with computer‐assisted instruction.

38. Understanding the experiences of teacher candidates related to online flipped learning in relation to Community of Inquiry framework.

39. MOOC learners' time‐investment patterns and temporal‐learning characteristics.

40. Exploring age and gender differences of computational thinkers in primary school: A developmental perspective.

41. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

42. Distance learning perceptions during the coronavirus outbreak: Freshmen versus more advanced students.

43. The Community of Inquiry perspective on students' social presence, cognitive presence, and academic performance in online project‐based learning.

44. The role of digital informal learning in the relationship between students' digital competence and academic engagement during the COVID‐19 pandemic.

45. English outside the academic sphere: A mobile‐based context‐aware comparison study on collaborative and individual learning.

46. To simplify or not? Facilitating English L2 users' comprehension and processing of open educational resources in English using text simplification.

47. Learning performance and cognitive load in mobile learning: Impact of interaction complexity.

48. Combined inner and outer loop feedback in an intelligent tutoring system for statistics in higher education.

49. Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy.

50. Comparison of object‐oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation.